this post was submitted on 29 Sep 2023
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[–] Eylrid@lemmy.world 1 points 1 year ago

Between this and the new more flexible curves rail spaghetti is going to be off the chain!

[–] Annoyed_Crabby@monyet.cc 1 points 1 year ago

Holy crap finally, multilevel railway!

[–] funnystuff97@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

HOLY FUCK I AM SO FUCKING HARD

...small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won't greedily try to snap to rails I don't want it to. I'm sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I'm trying to plan them out before I actually build them, that I'm able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won't be an annoying issue.

[–] dom@lemmy.ca 1 points 1 year ago (1 children)

I guess I should learn how to use rails now

[–] Ithi@lemmy.ca 1 points 1 year ago

Rails are amazing and I don't even fully utilize them with all the cool logic stuff you can do.

They get rid of so much clutter when done right.

[–] aesopjah@lemm.ee 1 points 1 year ago

Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

[–] Sylver@lemmy.world 1 points 1 year ago (1 children)

Best money I’ve ever spent on a game

[–] Eylrid@lemmy.world 1 points 1 year ago

Best money I'm ever going to spend on an expansion