I completely missed the fact that it's out, thanks for the reminder
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I don't like the graphics. It looks very generic. It's higher fidelity but looks worse than OSRS because at least osrs is somewhat stylized.
I don't like that you have to click twice on everything.
I played the tutorial, and nothing hooked me in. It felt like your average mobile game.
Dialogue was painfully generic. "Go here to accomplish objective then come back for next objective"
It doesn't have a unique identity or anything to grab my interest that makes me want to put up with the grind it demands from me, which it did immediately after the tutorial.
Doesn't look like my type of MMO but will try it anyway. Would be interested on what you think about it once you play
I played it for 90 minutes now and I think it's OK. It feels like an MMO that came out 20 years ago, whether that's good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you're level 60, which is insane. The map is also very limited and not really open world, it's like a bunch of interconnected rooms.
The worst part is one I didn't even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don't carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I'll play any further.
Skills not carrying over (as another commentor said happens, not actually being lost), that is so weird to me. I'd be interested in getting to that point myself to understand it, but I've never heard of an MMO touching your skills as you progress through zones/episodes. If they provide some information on why they do this I would definitely be interested in why they went that route. 🤔
They don't reset, they just don't carry over, also your gear is severely debuffed. If you come back to the previous episode you'll still have the levels in that episode's skills.
Yeah, but that's a bizarre decision. What's the point of grinding combat if none of it carries over to the rest of the game? What's the point in going back to the starter area to grind again?