this post was submitted on 11 Nov 2024
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They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

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[–] mp3@lemmy.ca 2 points 1 week ago* (last edited 1 week ago) (2 children)

Small screen, combined with poor/touch screen controls, and wanting to make money no matter what by pushing ads everywhere because no one wants to pay $10+ for a mobile software.

The only time I consider a mobile a game is when there is an ad-free option available.

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[–] Katana314@lemmy.world 2 points 1 week ago

Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.

[–] Sproutling@lemmy.ml 1 points 1 week ago

Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.

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