No. Old UI is terrible. The newest UI with extremely rounded corners is bad too but I'd much rather use it than old stuff.
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What icon pack? (Is this post supposed to be a link?)
Edit: Ah. Now there's an image.
Kinda, yeah! These kinda remind me of some of the icon packs I used on my jailbroken iPod Touch!
My primary icon theme and widget style are 20+ years old and not flat in the least. You can still have that look and feel on a real computer if you want it (but you may have to compromise elsewhere or do some extra work). On phones, all bets are off.
Dunno what your issue with that icon pack is, but I'd bet there's a good chance it can be solved with a few file renames or symlinks if you care enough to bother.
I miss being able to use bitmapped fonts back in the Gnome 1.x days.
I still have some screenshots from my old Android G1 that is skeuomorphism galore. It’s nostalgic.
Hey, that's the icon set I use in KDE! And yes i'd sell my kidneys to bring back skeumorphism and aero
Yeah, I don't understand flatness either. Neither I understand the dark themes either. My eyes and brain simply can't do the separation easily, I spend more time trying to process an image. Old style icons and UI colors are the best IMHO.
I do miss them. But I'm happy with my custom Suru++ Aspromauros
icons too.
Actually no, I hated the Vista era UI design. Linux themes were positively garish, add MacOS looked like a candy store. CDE greatly impressed me back then. It looked like it was made by adults for adults. Highly legible, and the pastel colors are being emulated by Solarized.
I'm sure that those UIs were a product of the times. The 90's and noughties were loud and colorful and exciting and everything looked like a comic. Now that we live in more depressing times, we can look to the science of perceptual psychology.
You see, we have an attention budget, we need to process what we see. Visually complex UIs need to be parsed, and that takes mental effort, and that robs us of mental energy to focus on our work. It's not a crippling effect, but it's there.
Look at street signs and corporate logos, they easily lodge in our mind. Effective advertising has a clear and simple visual language, and this is what UIs should strive for.
You see, we have an attention budget, we need to process what we see. Visually complex UIs need to be parsed
One of the reasons i like interfaces with clear lines. But that doesn't fit icons, all-same-isch looking rectangles are not easier to parse than "objects". The mind is optimized for 3D, not for abstract icons.
skeumorphism is fucking ugly and it's the main thing that made me dislike the appearance of os x back in the day. it honestly blew my mind people found apple to be the vanguard of graphical design
Absolutely not.