this post was submitted on 14 Dec 2024
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We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past "Act 3". Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

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[–] curiousPJ@lemmy.world 2 points 3 days ago

Drakenguard 3, Nier.

[–] AceFuzzLord@lemm.ee 1 points 3 days ago

Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

[–] Grangle1@lemm.ee 1 points 3 days ago

The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there... And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say "That was it?" I've always known long games were going to be long going in to them.

[–] Mango@lemmy.world -1 points 3 days ago

BG3 has a lot of length. (⁠☞゚⁠∀゚⁠)⁠☞

[–] ampersandrew@lemmy.world -2 points 3 days ago (2 children)

Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.

[–] electric@lemmy.world 1 points 3 days ago (3 children)

Yeah, games take time to make. It's good that they have more content now. Do you not remember how short campaigns used to be?

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