this post was submitted on 27 Dec 2024
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[–] MHLoppy@fedia.io 3 points 6 months ago (1 children)

Someone mentioned Neural Radiance Caching to me recently, which Nvidia's been working on for a while. They presented about it at an event in 2023 (disclaimer: account-gated and I haven't watched - but a 6-minute "teaser" is available: YouTube).

I don't really understand how it works after having skimmed through some stuff about it, but it sounds like it could be one of several ways to improve this specific problem?

[–] BehindTheBarrier@programming.dev 3 points 6 months ago* (last edited 6 months ago) (1 children)

It's at least used in RTX Global Illumination as far as the nvidia site mentions it, and I heard rumors about Cyberpunk getting it, but unsure if it's used in current tech or not. I think I heard mentions of it in some graphics review of a game.

[–] MHLoppy@fedia.io 1 points 6 months ago

Yeah I'm also confused about its current state / status in currently-released games. It looks like a significant enough of a feature that I would naively assume that if it was implemented in a currently-released game that the devs would boast about it, so I guess it's not there yet?