this post was submitted on 16 Jan 2025
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[–] finitebanjo@lemmy.world 7 points 1 day ago (10 children)

Yeah, I guess, but as long as the challenge is still achievable I can dig a large field.

It's easier to place and organize finished assets than to create new ones, though, so after a while a lot of it starts to feel copy-pasted. I'm sure that noticeable lack of effort will only be exasperated by modern automation.

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[–] altima_neo@lemmy.zip 20 points 2 days ago

The biggness doesn't matter as much as how much there is to do in a meaningful and rewarding way.

[–] Naia@lemmy.blahaj.zone 2 points 1 day ago* (last edited 1 day ago)

I think it really depends on the game.

An MMO or a sandbox game I can sink hours and hours into. I don't know how many hours I've lost to games like Minecraft, Rimworld, etc. Even if those types of games might have "objectives", I'm more likely to just kind of do my own thing.

And I had something like 500 days logged in with my Final Fantasy XI character. It was my default game and I kept playing because I always felt I had something to do and people to meet.

Narrative focused games? Nope. While I might enjoy playing, the narrative can feel more like a chore in a game that has too much stuff to do, especially if mechanics or areas are locked behind it. I will end up ADHD because I hit a block or feel like the game is forcing me to do the main story when I don't want to.

I had that happen in Fallout 3 where I was just wondering around, having fun exploring and stumbling on things, and I end up finding someone I didn't even know I needed to look for connected to my dad and suddenly I felt I was being pulled away from what I found fun.

Might be why I really liked 76 despite the hate it got/gets.

[–] DieserTypMatthias@lemmy.ml 8 points 2 days ago* (last edited 2 days ago) (2 children)

It's not an open world, but Mirror's Edge is a great game.

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[–] JokeDeity@lemm.ee 4 points 1 day ago

I actually might like a game that big... If it were actually a game that big. Starfield is a perfect example of pointlessly big but full of nothing. A game with the depth and complexity of some of the best cities in Bethesda games but EVERYWHERE instead of just a few select cities with barren wastes in between like a real world has might be incredible and be the last game I play for the rest of my life.

But that's not currently possible and all we can do right now is the fake BS where everything is empty but the map is BIG.

[–] Bosht@lemmy.world 10 points 2 days ago (1 children)

I think the disconnect has to do with old gamers vs new. Old gamers were used to getting one game every 6mo to a year. New gamers are looking for a variety of that or short bangers. Idk I somehow fall between. I can play a long game as long as it comes in digestible amounts where I can easily drop it and pick it back up. All I know is 'AAA' type studios are out of touch as fuck. Only game I can think of in recent memory that was long and checked all the boxes would be God Of War. Horizon Zero Dawn as well. Coincidentally both ports from PS but I'm PC.

[–] BadlyDrawnRhino@aussie.zone 12 points 2 days ago (2 children)

It's funny, I actually was thinking it's the other way around. Older gamers have a million different things begging for attention, so longer games just aren't as appealing anymore. Younger gamers can easily find the time to sit down for hours at a time uninterrupted.

In reality, it's probably somewhere in between. Younger people also gave increasingly smaller attention spans due to social media, so there probably are a growing number of them that just wouldn't sit with one game for that long.

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