this post was submitted on 06 Mar 2025
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The shink ray from Duke Nukem 3D was a delight to use in deathmatches. Shrink your opponent and squish 'em!

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[–] Venator@lemmy.nz 5 points 2 months ago

The "huntsman" bow and arrow for the sniper in TF2.

[–] Romkslrqusz@lemm.ee 5 points 2 months ago

I’ve spent a lot of time with Halo 3’s Battle Rifle, it remains a favorite to this day and I was overjoyed when I finally got to combine it with a mouse

[–] Kepion@lemmy.blahaj.zone 5 points 2 months ago
[–] rosco385@lemm.ee 4 points 2 months ago

The razorjack from Unreal 1 would have to be my favourite.

https://unreal.fandom.com/wiki/Razorjack

[–] synae@lemmy.sdf.org 4 points 2 months ago (1 children)

Proxy mines, complex, license to kill mode

[–] shplane@lemmy.world 3 points 2 months ago

Golden Eye is the GOAT

[–] shani66@ani.social 4 points 2 months ago (1 children)

Pistol with a pocket full of coins. Uktrakill.

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[–] letsgo@lemm.ee 4 points 2 months ago* (last edited 2 months ago)

I hacked the Super Shotgun in Quake II to autorepeat quickly and take clips up to 999 large instead of 20 at a time.

Gibs the Makron in about five seconds. (No not that French geezer.)

Edit: oh yeah, I did the same with the rocket launcher too. I'm not sure which of those two is my favourite.

[–] Boomkop3@reddthat.com 4 points 2 months ago (2 children)

A simple.handgun, I like to just take a moment to aim for the head

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[–] Nougat@fedia.io 4 points 2 months ago

Quake 1 HWGuy gatling. Tap, tap, tap to keep it spinning ... enemy appears at the bottom of the elevator shaft ... BZZZZZT.

I always liked double pistols in Serious Sam. They had infinite ammo and felt pretty good to shoot.

[–] melroy@kbin.melroy.org 4 points 2 months ago

I played CoD4 a lot. As well as Halo 1. In both games I always liked the sniper.

[–] MyFeetOwnMySoul@lemmy.ca 4 points 2 months ago

Long barrel ksg. Many good memories trolling on Hijacked.

[–] phx@lemmy.ca 4 points 2 months ago

Voodoo Doll from the game Blood.

Just look, and poke!

[–] thelsim@sh.itjust.works 4 points 2 months ago

I never played a lot of FPS, but I loved the Quake rocket launcher. It was fun to jump around with in multiplayer. But what I enjoyed most of all was the satisfaction of guessing when someone rounded the corner and having a rocket land at the exact same time.

[–] ChonkyOwlbear@lemmy.world 4 points 2 months ago

The Thumper from Tribes. Most people went with the Spinfusor because of the linear projectile, but once you learn to account for the arcing shots the Thumper was better.

[–] cubism_pitta@lemmy.world 3 points 2 months ago

SR8 in Urban Terror... used to have so much fun sniping people in that game

https://urbanterror.fandom.com/wiki/Remington_SR8

[–] Gurei@sh.itjust.works 3 points 2 months ago

The Farsight in Perfect Dark. Alas, I'll never be as good with it like I was back in high school.

[–] arotrios@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (1 children)

Probably an unpopular opinion, but the Magnum in L4D2. For whatever reason, it's the most satisfying gun I've used in any game - the weight, action, recoil and sound all come together in a perfect package.

[–] sugar_in_your_tea@sh.itjust.works 4 points 2 months ago (3 children)

Yeah, that gun rocks. The magnum in Black Mesa is also pretty great, and probably based on the same feel.

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[–] IHawkMike@lemmy.world 3 points 2 months ago

The Kuva Bramma in Warframe. Just rains cluster bombs.

[–] Alenalda@lemmy.world 3 points 2 months ago

The cerebral bore from turok 2.

[–] Voroxpete@sh.itjust.works 3 points 2 months ago

Original Unreal Tournament shock rifle. Nothing has ever been quite as satisfying as nailing a perfect shock combo.

But close second is the Tribes mortar. Tribes 2 especially. The teamplay potential with the laser designator was an incredible bit of design.

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