I've just finished Turok for the first time. Some of these levels are absurd.
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I had the Old Ninja Gaiden i believe on some Collection for the PS3 growing up. Maybe it was just my age but i could never figure out what the hell i was supposed to do. There were a few games like that in the collection now that i think about it, like Echo the Dolphin and some top down rpg like thing
Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.
Divinity Original Sin is also one that doesn't guide the player particularly well.
The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.
Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.
https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)
The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.
Unreal. I stopped playing when I couldn't find the exit.
Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.
I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.
Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.
I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.
It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.
A couple times in Linda Cubed Again. The game's next objectives are told to you by characters, or through the in-game voicemail system.
However, there is no "current quest" screen so if you take a break from the game, you can easily forget where you left off.
Also, it doesn't help that the game was only released in Japan (and fan translated only recently) so there's not a lot of walkthroughs you can follow.
I remember there being a few points like that in Megaman Legends 1 and 2.
Legends 1 certainly had more "exploration", as there was nothing to point you to where you should go. Legends 2 has neat red arrows on the overworld map, so you have a decent idea of where to fuck around, though the dungeons got much more elaborate. Fuck the Nino Ruins
Halo ce campaign.
Most recently it's Clair Obscur Expedition 33. There's an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You'll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I've spent hours in single areas just getting lost admiring the design and artwork.