Fix the way multi-player works and people will actually want to play the game.
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Wdym? Its a solid multiplayer experience like any mh game before it, no?
I hate using this analogy because it showcases how much of a glutton I am but: a full release game should feel like a full meal. It can leave you wanting more but it should satisfy first. DLC is meant to be dessert. Something nice and extra after the fact. Wilds felt like an appetizer. Like it was prepping you for something more.
Liked it a lot, but the performance killed it for me
Hardly surprising that the sales have been soft since launch considering the shocking user reviews. The game is pretty good, but when it barely runs on most users machines people are going to either keep waiting for it to improve or write it off forever. All the die-hard fans who are even interested in the endgame content already have the game.
Even outside of the performance problems, it's become clear the pattern is to release the base game which is ok, then eventually release an expansion that makes it feel like a complete experience. A lot of people that started with world or rise are just going to hold off for the expansion
Mhmm, this is me. We play MH lol we are patient gamers xD
That's what I'm doing, but that's what I do with most games.
For me, the $70 price tag threw me off, but I'm not a diehard MH fan.
I just checked the steam store and there's already over $300 of cosmetic microtransactions? And the OST is.... $75??? I get that it's a "7 disc album" but damn does that feel expensive.
Base World and base Rise both had quite weak endgames as well. Rise was literally unfinished at launch. It only really takes off as a complete experience once the paid expansion comes out (not title updates).
Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.
Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.
Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.
Bought the PS5 version at launch which is something I dont do with many games. Been fairly happy with the game but it does look a lot like Capcom is moving quickly towards enshittification with this much monetization.
The game is no world, but I do like it a lot more that Rise. There's a lot more to explore, endemic life is more rich and combat feels more weighty.
Might give rise another go on pc later tough. Got bored with it on Switch near the end of high rank base game.
Mage Arena is 3 dollars, Peak is 8.
My friend who's a big MH fan got us into Rise, which was a lot of fun (and my first MH game), and while the gameplay of Wilds feels nice, it really is apparent they intended to dripfeed content for however long they intended to support it. Hopefully this is a step in the right direction.
The way they use the term 'expansion' in the article confused me. They are just talking about how the free content updates have been moved to be sooner than originally planned. They aren't taking about DLC or an entire paid expansion.
It's probably good the content comes out sooner seeing as how many lose interest at the current drip feed if content. I wish they would fix the games actual problems though. Or even just the hardware issues.
It would be funny if they try the old school formula again and become the best seller since World.