this post was submitted on 02 Aug 2025
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23,99€ currently on sale for the launch week, 29,99€ afterward. Price will increase during the Early Access period to the full 49,99€.

There's not much content right now, a prologue and the first act. Less than 10 hours, according to some comments. Major updates are planned every three months, with a least one year of Early Access, but potentially longer.

Multiplayer is in the game, but it's a preview, with lots of bugs apparently. That's probably why it's only listed as Single-player in the Steam store right now.

Some people complain about poor performance, others say it's fine. The game runs on UE5 apparently, but people say it looks very good.

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[–] raptir@mander.xyz 2 points 3 days ago

I've only played a bit so I can't say if it's worth the asking price, but it's "refreshing" to play as an "old-school action RPG fan." I played some Diablo 4, POE and Last Epoch and all that but none of them have stuck for me. I find myself going back to Fate (Reawakened is very solid now after a few updates), Torchlight and even Diablo 1.

Titan Quest 2 is solid. It's slower paced, much like Grim Dawn. It feels much more like the campaign is the focus instead of something they expect you to skip through.

I will say while it's not as polished at this point, Dragonkin has a similar feeling if you're looking for more. Dragonkin is made by the team that made Warhammer Chaosbane but it has a lot more depth than that.

[–] anamethatisnt@lemmy.world 12 points 5 days ago

Reviews on Steam makes it seem promising, but I'll wait for a gog.com release before buying.

[–] gusgalarnyk@lemmy.world 1 points 3 days ago (1 children)

It looks like it falls very short of the engaging combat I'm still looking for in an ARPG. €30 for less than 10 hours of an incomplete ARPG at that makes this a wait to buy if ever for me. I'm not certain I have the faith it'll ever have 30 hours of content, this release feels like a "we're running out of money" situation more than a "we're confident in our product" scenario.

I burned out of Last Epoch in their last patch I think for good, because the combat is so bad. And PoE2 is approaching that for me as well - at least they have an engaging story and a long guaranteed road ahead of content - so maybe this is the slot machine ARPG I keep on hand (but I wish they'd just fix their combat). And I'm waiting for multiplayer to play No Rest for the Wicked, but I suspect it's not ARPG enough to be a long term game.

[–] Poopfeast420@discuss.tchncs.de 1 points 2 days ago (1 children)

I’m not certain I have the faith it’ll ever have 30 hours of content

Does it need to? Nothing wrong with a solid 20-25h campaign, you play through once, maybe another time with a different class or in multiplayer, and you're done. I don't need everything to be a forever game with constant content drops, even a game like this.

[–] gusgalarnyk@lemmy.world 2 points 2 days ago (1 children)

I think an ARPG without meaningful combat would require a significantly good story for it to be worth it for me. At least at the 20-25 hours of depth level. PoE 1/2 at thousands of hours of depth are struggling to hold me because their combat isn't very good, and I really like the PoE2 campaign so far.

I guess as someone who loved Titanquest when I was a kid, I'm a bit disappointed in Titanquest 2 as of right now. And there are other great slot machine ARPG's and I don't have much desire for them as is, so it's hard to justify this games asking price when the reviews are saying a play through is 4 hours at act 1. Maybe when the story is complete I'll pick it up, but can you imagine it being €50 instead of €30. I mean even €30 with no crafting and minimal legendaries... Idk, not trying to be a downer but ya - those are my honest thoughts.

I generally agree with you, a fun short game is worth more money than a forever game to me right now.

[–] Poopfeast420@discuss.tchncs.de 1 points 2 days ago (1 children)

From your comments here, it seems like kinds of isometric ARPGs aren't for you. Last Epoch, PoE, TQ2, all don't have good enough combat, so what are you looking for?

If you still want the loot and grind aspect, maybe a shooter is more up your alley, like Borderlands or Destiny. Or maybe something like the Team Ninja third-person action games, like Nioh, Stranger of Paradise, Wo Long (and games like that).

[–] gusgalarnyk@lemmy.world 2 points 1 day ago (1 children)

I think you're getting the wrong impression.

I absolutely like isometric ARPGs, I just like them exponentially more in theory. Most of them have barely innovated on Diablo 2's core moment to moment loop and it's something that seemingly everyone is aware of but no studio has yet to be able to fix. I'm looking for good combat, which was what PoE2 pitched in all of their videos, in most of their dev interviews (although as of late it feels like they're pulling back on this), and has so far failed to deliver outside of the boss arena (and sometimes in the boss arena too).

I want:

  • to be self-insert character or at least one of many characters as a form of self expression
  • I want mechanical self expression ideally in the form of dozens or hundreds of skills and their customization along with a skill tree that enables further customization on how your character plays. My load out of 10 abilities should look and feel and play very differently than your load out of 10 abilities.
  • I want to fight monsters and bosses that are varied, challenging, and uniquely rewarding ideally. Challenging and varied are putting in a lot of work in that sentence so I want to further expound and say combat should feel like a dance, a puzzle, high octane, and skill rewarding (not simply build skill or farming skill, but actual play skill).
  • I want the pacing around playing to be focused on fighting and clearing encounters more so than exploration and discovery. Elden Ring is fantastic but it's slow between clearing mobs and escalating the stakes/rewards - relying on the underlying exploration to be meaningful (and it is and it's a 10/10 but not what I'm talking about in this post).
  • I want an additional system of collectibles that further modify the way I play and look, most consistently this looks like loot or crafting (this however should not be primarily satisfied with #'s go up).
  • I want to do this with friends in a multiplayer format, ideally at times requiring multiplayer because that opens up a lot of unused design space (looking at you remnant 2 which was awesome or only theoretically Diablo world bosses and black dungeon).

In theory this describes games like Diablo/LE/PoE as well as remnant 2/destiny/borderlands. But classic ARPG's have so much of these needs theoretically covered that if they'd just tweak the moment to moment gameplay they'd have a perfect game for me. Where as games like Borderlands barely has a dozen skills in the entire game and they barely change how you play (coming from B3 and B4), the combat by the nature of being an fps is more engaging but it's not much past that - it's very repetitive and the number of mobs that are interesting or good is low imo. If each quality I'm looking for is scored 1-10 borderlands may have some of them but they score lower than most ARPGs. Remnant 2 was fantastic but it didn't have the hundreds of hours of content and systems to do that wasn't grinding story paths (I'd still rate this experience at 10/10). Hades and Enter the Gungeon and most roguelites have fantastic moment to moment gameplay but lack most of the other qualities I'm looking for. Wo Long and DS and all of those are fantastic games with good moment to moment gameplay but similarly lack multiple qualities I'm looking for.

I honestly think I want an open world Diablo where it's designed more like a Gauntlet and DND-esque groups in mind, with better combat and better loot and more skills. I want exactly what PoE2 was promising and delivers in their campaign (by and large, some things would still need to improve to score highly in my desired qualities) but which they completely abandon in the mid-to-late game. I want something in between No Rest for the Wicked or Hades or Remnant 2 and PoE 2 or LE or Diablo. And listening to the developers in this space on various podcasts and dev interviews, they know that is what's missing but seem unable to get there quite yet. I think PoE2, if it doesn't fix combat, will be an innovation on PoE1 but will be remembered as PoE1.5 and lumped into the age of ARPGS that were still Diablo 2 successors or the age after of innovators instead of the next generation of ARPGs i think we're on the cusp of.

[–] Poopfeast420@discuss.tchncs.de 1 points 1 day ago (1 children)

Most of them have barely innovated on Diablo 2’s core moment to moment loop and it’s something that seemingly everyone is aware of but no studio has yet to be able to fix.

That's what I'm saying, because for many people there is nothing to fix, because they feel it's not broken. That's why basically all the isometric ARPGs still go back to the D2 formula and maybe add some QoL changes.

Also, your examples and expectations feel extremely unrealistic and mostly not what ARPGs are known for, and frankly some are even incompatible with the genre in my opinion.

[–] gusgalarnyk@lemmy.world 2 points 1 day ago (1 children)

I'm arguing some of the developers know it's broken (including arguably all PoE leads and No Rest for the Wicked leads)(I would extend this to an even larger group but I won't to keep it verifiable).

I don't think all isometric ARPGs copy D2 because they think it's not broken, I think they do it because it was an innovative genre defining game for its time, most of the devs look back to it with nostalgia, and it was a blockbuster hit. And I wouldn't minimize the innovations in the scene to just QoL. I think what PoE1 and 2 and LE are doing around their systems is very innovative, including their financing model and tech. I would argue that they're still fundamentally maintaining the moment to moment loop while expanding all the subsystems that give the game as a whole massive complexity and content - and that's great but will inevitably pale in comparison to a game that innovates the moment to moment gameplay. I think most genres have innovated their core moment to moment gameplay compared to their genre defining counterparts 25 years ago, but that ARPGs haven't.

And I completely disagree on my expectations being "unrealistic, unknown to the genre, or incompatible". That's laughable imo and something only a player incapable of imagining change would say.

  • to be self-insert character or at least one of many characters as a form of self expression
    • Diablo 4, LE, and PoE2 (going forward "the big 3") all do this well to extremely well. Diablos transmog system is peak, PoE2 has unbelievably good cosmetics and they've just started, LE is a small studio but I still feel like I'm playing my wizard when I play a wizard.
  • I want mechanical self expression ideally in the form of dozens or hundreds of skills and their customization along with a skill tree that enables further customization on how your character plays. My load out of 10 abilities should look and feel and play very differently than your load out of 10 abilities.
    • the big three all do this but do it poorly. Diablo has low variability in abilities, poor customization, and my load out consists of mostly number go up choices. But importantly the bones are there, this makes it neither non-compatible nor unknown to the genre, it just means these devs did a poor job implementing it. PoE has a ton of this but fails to provide a meaningful load out or mechanical skill expression because nearly all builds converge to press a single button to blow up the screen and a second button to move around the screen fast. Again, they have all of the bones and far more customization than I'd ever expect from a game, and yet a lot of it is meaningless the second you close Path builder and actually start playing because it trivializes the game.
  • I want to fight monsters and bosses that are varied, challenging, and uniquely rewarding ideally. Challenging and varied are putting in a lot of work in that sentence so I want to further expound and say combat should feel like a dance, a puzzle, high octane, and skill rewarding (not simply build skill or farming skill, but actual play skill).
    • the big three have varied down, and arguably uniquely rewarding down (D4 sucks at this imo) but they all falter on challenging or good moment to moment gameplay. I would argue PoE2 campaign is pretty good for this, but mid-end game is pretty awful and it really only ever shines in the boss arenas. They seem incapable of further innovating the mob combat because they seem to differentiate good combat in a boss arena (engaging) from good combat while mapping (mindless). LE's Pinnacle boss is fantastic for this (and I like it better than all PoE bosses at this moment). Even as I heap praise in these areas, I'm rarely using reactive abilities, I'm rarely using multiple skills in a fight that aren't just buff my one damage skill. Again, none of this is incompatible, none of this is unknown to the genre, all of this is achievable, and in a lot of places already in place just used poorly from a design perspective.
  • I want the pacing around playing to be focused on fighting and clearing encounters more so than exploration and discovery.
    • the big three do this perfectly, as that's essentially one of the ARPG innovations - fight fight fight and then plan/craft/prepare then fight fight fight. I think poe has some work with their towers and LE has some work with the size and rewards of their maps, but it's hard to tease out changes here when this is typically the most mindless portion of all the games. They keep me clicking blow up screen at the right pace, I just wish I didn't have to. Again, this quality is completely inline with the genre and done well.
  • I want an additional system of collectibles that further modify the way I play and look, most consistently this looks like loot or crafting (this however should not be primarily satisfied with #'s go up).
    • again, the big 3 all do this well. I wish the qualities on items were more impactful and not just number go slightly up, but generally they're doing okay. The uniques being added to PoE2 have been awesome to see, like the song crossbow and stuff, so I'm hopeful. Diablo let's you collect transmogs. Again, totally typical of this genre.
  • I want to do this with friends in a multiplayer format, ideally at times requiring multiplayer because that opens up a lot of unused design space (looking at you remnant 2 which was awesome or only theoretically Diablo world bosses and black dungeon).
    • multiplayer is possible and rewarded in all of the big 3. Only Diablo has content designed for multiplayer. I think PoE has a ways to go on making this experience more multiplayer friendly, in fact it's my least favorite to play with friends despite it being my favorite of the three by miles. I wish they'd design more multiplayer content but I understand why they don't. If the combat wasn't so screen explosion based it would probably be a decent enough experience. Again, another quality entirely a part of this genre already just not fully implemented well.

So what exactly is incompatible here? I think the answer you'd give is engaging combat, because that's what I always get when I have this conversation. "All changes that have already been made to the genre are great but no more changes to the genre would be good." That's the sentiment I always get. "I want to mindlessly grind mobs while watching a show I can only partially pay attention to on my second screen." Is something I get a lot as well. Which just feels like a mobile game, an idle clicker, but not what most people want when they go to play a video game including in the ARPG genre. Even if we said there's room for idle clickers in the genre, why are our stand out examples all idle clickers, that to me feels like a clear sign of stagnation in a genre. Dota, rainbow six, BG3, BioShock, portal 2 - none of these games would be better if they were less engaging such that we could watch TV on the side, so why is it okay when talking about the genre defining games of our Gen in isometric Diablo-like ARPGs?

I see that there has been a misunderstanding on my part. I agree with your last three points, but for some of the others, things you deem fine or good currently, I'd say they are rather mediocre (like your first point).

And in the end it basically all comes down to the combat, I think the most important part of these types of games, which you think isn't engaging enough (it's not, but that doesn't bother me). I think if you did change it, and "fix" points two and three at the same time, you'd lose too much of what makes these types of grindy, rng loot games work in my opinion.

Which is why I think you're wrong with saying

but not what most people want when they go to play a video game including in the ARPG genre

I think the mindless grinding, not having to pay attention, is exactly what most people want with this type of game. Of course, that isn't to say everyone wants that and that there isn't a market for something else.

However, I'd personally probably rather recommend the Niohs, the Khazans, the Wo Longs, the Remnants, the whatever of the world to those people (or try SSFHC or something, I dunno).

[–] Dremor@lemmy.world 7 points 5 days ago

Deck perf are currently atrocious, but I'll still buy it for later. I still have to finish the first one anyway.

[–] Vipsu@lemmy.world 4 points 5 days ago (1 children)

Bought it as the EA price was cheap enough to take a chance and early reviews where positive enough to signal that the game isnt completely broken.

Got maybe hour in this morning and had fun. Game performed pretty well with RTX 3070 albeit dropped settings to high to get framerate to around 80-100 with 1080p.

[–] Poopfeast420@discuss.tchncs.de 3 points 4 days ago (1 children)

Bought it as the EA price was cheap enough to take a chance and early reviews where positive enough to signal that the game isnt completely broken.

That's my thinking as well. I don't mind Early Access either way, and I'm fine with coming back to the game every couple of months when more content drops.

[–] Vipsu@lemmy.world 1 points 3 days ago

Yeah, I've replayed TQ1 and Grim dawn numerous times so by trying out different builds I can probably get 15-20 hours from this version alone.

[–] qarbone@lemmy.world 4 points 5 days ago (1 children)

Okay, that's good info. I was so excited to see it, I almost reflex-bought in but I wanted some info kn what was even in the game.

Seems like I'll wait a bit longer. But 30 bucks for the full game seems surprisingly low.

[–] Poopfeast420@discuss.tchncs.de 5 points 5 days ago (1 children)

That's only during Early Access, and the price will increase. 1.0 release is supposed to cost 50€.

[–] qarbone@lemmy.world 4 points 5 days ago

That's reasonable. Might time the pickup right before release then