this post was submitted on 11 Aug 2025
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Good Day good people.

I am looking for some more examples of Video Games where there is a plot, but for one reason or another, the result of the plot is that nothing happens. My criteria for this is fairly lax on the "how" but in some sense, by some definition by the end of the game, absolutely nothing has happened. I'm hoping some of you fine people may be able to identify some instances of such a thing.

Examples (I've chosen to spoiler tag everything as just being listed gives away certain plot elements. All examples given here are niche titles from over 15 years ago).:

  • Ace Combat 3: Electrosphere (specifically the Japanese release): Huge inter-corporate conflict with several different factions and paths you can follow. One you go through all the different endings, the game reveals that it's just a simulation made by one guy to make sure no matter what happens in an upcoming conflict; your character, an AI, will kill the dude who cucked him.
  • Persona 2: Innocent Sin: You spend the whole game fighting Nyarlathotep to prevent him and the Nazis from destroying the world. At the end of the game, you fail and choose to abort the timeline and erase everyone else's memories, leaving the main character stranded in the doomed timeline.
  • Drawn to Life: The Next Chapter: This is the most boring way for this to play out IMO as it's just a straight coma twist

So please. Let me know any and all games you can think of where the end result of the plot is that nothing happens. The more ridiculous, the better!

(Sorry, for repost. I didn't know about the crosspost feature)

(page 2) 21 comments
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[–] Jestzer@lemmy.world 4 points 3 days ago

Halo 3: ODST. You start with your squad, get separated, get back together, and then the game is over. Nothing significant changes except some sexual tension is resolved and an engineer joins the humans for a brief moment.

[–] Luthor@pawb.social 2 points 3 days ago* (last edited 3 days ago)

A game I like, and I'm not sure this fits 100%, but Voices of the Void.

Keeping things as spoiler-lite as possible, you're a lone radioastronomer at a deep-space listening outpost in Switzerland. It's a horror game, so there are "things" out there, but whether or not you get involved is kind of up to you.

Thing do happen, but not to you. You are just a witness to events far beyond your comprehension.

[–] audaxdreik@pawb.social 3 points 4 days ago (1 children)

This reminds me that there's an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.

[–] StrixUralensis@tarte.nuage-libre.fr 2 points 3 days ago (1 children)

Do you have links ? I'm interested

[–] audaxdreik@pawb.social 1 points 3 days ago (1 children)

https://github.com/sayucchin/P2-EP-PSP/

This isn't the CJ Iwakura patch, but if you're not into fan translation drama that won't mean a whole lot to you. It's fine!

[–] tmyakal@infosec.pub 2 points 3 days ago

What do we think about Everybody's Gone to the Rapture for this? There is a plot, there is a story, but you as the player have no active role in it. You don't even see it play out in real time. You're just there, after, looking at the holes left behind. Nothing changes from the start of the game until the end.

I absolutely loved it, but typing that out, I suddenly realize why most people thought it was really boring.

[–] Mika@sopuli.xyz 2 points 3 days ago

Spellforce 1

Tap for spoilerThe evil mage, who we hunt the whole game, just escapes from the hero character during the cutscene through the time portal that sends him back, where he understands what he have done, becomes the white mage and summons the hero character (as the game does at the beginning).

Might sound like an interesting plot but I was really annoyed the game ended up without giving me the ability to slap the bastard.

[–] Jajcus@sh.itjust.works -3 points 4 days ago
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