this post was submitted on 21 Aug 2025
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TL;DW: Journalists played Elden Ring on Switch 2 on gamescom. They weren't allowed to record gameplay but performance is really bad. Tons of stuttering and reportedly dips to <20FPS in cases.

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[–] garretble@lemmy.world 8 points 15 hours ago

Elden Ring, the game where people choose to play the PS4 version on the PS5 because the PS5 version isn't optimized well, doesn't run that great on the Switch 2?

Crazy.

[–] Mika@sopuli.xyz 1 points 13 hours ago

My personal gripe with them is them banning it from GFN.

[–] carotte@lemmy.blahaj.zone 51 points 1 day ago (5 children)

time for the switch 3!

…or time for developers to rediscover the long lost art of Optimization

[–] sp3ctr4l@lemmy.dbzer0.com 13 points 1 day ago (1 children)
[–] carotte@lemmy.blahaj.zone 10 points 1 day ago (4 children)

well optimized for the steam deck (or for PCs, really)

[–] kautau@lemmy.world 1 points 1 day ago (1 children)

Yeah it’s just generally still way higher powered than the switch 2. But Nintendo has always sold underpowered hardware because of their monopoly on their properties

https://www.pcgamer.com/hardware/handheld-gaming-pcs/switch-2-versus-steam-deck/

[–] Stovetop@lemmy.world 8 points 1 day ago* (last edited 1 day ago) (1 children)

The Switch 2 is actually decently beefy for what it is—give or take certain specs, it's about comparable to the PS4, which Elden Ring launched on and ran fine on. But Elden Ring is simply a poorly optimized game overall. It ran like shit on PC after it launched, though they eventually got it into a mostly good state years later (or maybe people just upgraded hardware to the point they could brute force it to be stable).

But I guess trying to port it from x86 to Tegra for Switch 2 is another thing entirely that they apparently weren't prepared for. If all they did was shove it behind an emulation layer or something (yikes if so), I can see why it'd suck. But given just how held together by duct tape the game is in general, I wouldn't be surprised if they simply lack the resources or expertise to really optimize for a different architecture, since they barely support one to begin with.

[–] thatKamGuy@sh.itjust.works 2 points 1 day ago

I wouldn’t hold my breath, but at least a port to ARM would also give Mac users access to Elden Ring - and God knows macOS is in dire need of more natively compiled games in order to be taken as even a semi-viable platform.

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[–] knight_alva@lemmy.world 18 points 1 day ago

WHO COULD HAVE SEEN THIS COMING? (/s)

[–] FishFace@lemmy.world 6 points 1 day ago (3 children)

I would never have thought to try to play Elden Ring on a handheld console, never mind a Switch (2).

[–] setsubyou@lemmy.world 3 points 23 hours ago

I played it on Steam Deck and it was fine. And the Switch 2 is more powerful than that, although it also has a much higher display resolution.

[–] wry@piefed.zip 17 points 1 day ago

It's actually a pretty decent experience on a Steam Deck. I definitely prefer having a larger screen, but it's very playable.

[–] HubertManne@piefed.social 6 points 1 day ago (1 children)

I have only played elden ring on the steamdeck and it was fine. I completed both the main and the dlc.

[–] FishFace@lemmy.world 1 points 1 day ago (1 children)

A couple of days ago I started it using Steam remote play to the deck, just assuming that it would suck on Deck itself. Apparently it gets 40fps on low settings on Deck which is better than I expected but still kinda sucky.

[–] HubertManne@piefed.social 1 points 1 day ago

I mean I never checked the stats but the play was fine with me. im not exactly a l33t guy with a decked out tower, multi high end panels, and gaming peripherals though. Filthy casual.

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