this post was submitted on 25 Sep 2025
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Games

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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

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[–] pennomi@lemmy.world 39 points 2 days ago* (last edited 2 days ago)

People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.

It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.

[–] Broadfern@lemmy.world 17 points 2 days ago (1 children)

Isn’t part of the Kickstarter ToS that you understand there’s a chance the project won’t come to fruition?

[–] EarMaster@lemmy.world 5 points 2 days ago

It is, but hear me out: There is a difference between failing with a reason and failing silently - and seemingly with no reason. I don't know this project and I don't know what happened and how the creators handled this, but I have been on Kickstarter since it came to life and I have seen projects with poor communication fail and everyone was furious and I have seen projects fail who managed to communicate their struggles to their investors very well and they didn't get overrun with refund requests. I know it is hard to admit problems and finally failure, but it has to be part of the progress.