this post was submitted on 01 Feb 2026
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Seems like buying games to remove them from your competitor is a scummier thing to do.

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[–] dreadbeef@lemmy.dbzer0.com 5 points 5 hours ago* (last edited 5 hours ago)

Why is Valve being sued for almost $900 million

"The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt"

Vicki is a leading campaigner for children’s digital rights, with over 20 years of senior leadership experience in national charities. She is the founder and CEO of Parent Zone, an organisation that works with families and global brands to improve the lives of children in today’s digital world.

(Source: https://steamyouoweus.co.uk/about-us/)

That is why Valve is being sued for 900 million. Because Vicki Shotbolt wanted to. Why did she want to? Here is her claim (in her own words, not mine):

But Steam’s prices appear to be the lowest?

Steam can offer the lowest prices because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys. This allows Valve to maintain the monopoly position it has for PC Games as there is not real incentive for gamers to go elsewhere where a game may be cheaper (which would then in turn enable those other platforms to improve).

It is also not possible to offer add-on content on other distribution platforms for cheaper or at an earlier time: this limits the ability of rivals to compete on price and enables Valve to charge the consumer higher prices in the absence of competition. The claim argues that the add-on content is a separate product, and that through the price restrictions and inability to purchase add-on content from another distribution platform or the developer itself Valve has illegally tied these products and limited consumer choice. Consumers must then purchase via Steam and pay its commission charge.

In the UK, dominant companies are not allowed to charge excessive prices. The claim argues that Valve’s commission rate of up to 30% is excessive given: competitors lower commission rates; the way the platform operates for the consumer; and the high level of profit that Valve is making absent a viable competitor (which its behaviour directly restricts as developers are not permitted to list games at lower prices on competing platforms). This unfair commission charge is paid for by the consumer.

"[...] but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Steam has a much easier claim to be considered a monopoly. It's a little like (note: I never said it's exactly like or it is very much like—I only said it's a little like) Chrome being a monopoly for web browsers—everyone chooses to install chrome on their computers when they install a PC and prefer not to use the pre-installed Edge or Safari. Very few people install Epic games, much like very few people install Firefox. If you want to game on PC, you pretty much have to install Steam to play with your friends you know? Otherwise you're kinda lame and don't have friends.

[–] yopp@infosec.pub 32 points 9 hours ago (1 children)

Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

Fuck him, fuck Epic

https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

[–] daggermoon@lemmy.world 2 points 3 hours ago

Epic customer support is also garbage. I've sworn off the company.

[–] Aljernon@lemmy.today 28 points 11 hours ago (3 children)

I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

[–] Bakkoda@lemmy.world 13 points 10 hours ago (1 children)

That's what Apple charges devs in their "ecosystem" correct?

[–] protogen420@lemmy.blahaj.zone 6 points 7 hours ago

thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

[–] Asparagus0098@sh.itjust.works 4 points 10 hours ago

Just letting you know that you commented the same thing twice.

[–] Grimy@lemmy.world 0 points 6 hours ago (1 children)

Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn't sell or even sells slowly.

Huge difference imo.

[–] WraithGear@lemmy.world 7 points 5 hours ago (1 children)

and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

[–] Grimy@lemmy.world 0 points 4 hours ago

We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

[–] ICastFist@programming.dev 5 points 8 hours ago (1 children)

Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

[–] MrScottyTay@sh.itjust.works 8 points 7 hours ago* (last edited 7 hours ago)

Actually sony tried to fight it because of the COD franchise mainly but didn't get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger

[–] skisnow@lemmy.ca 18 points 13 hours ago (2 children)

I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

[–] Aljernon@lemmy.today 6 points 11 hours ago (2 children)

Did they explain why moving to another country ment anything?

[–] fishy@lemmy.today 3 points 5 hours ago

Some countries have huge taxes on entertainment while others have nearly none. I'd guess he moved to a county with a higher tax rate and Valve can't just have people using a VPN to circumvent their local taxes. Valve is left without a way to determine where you were when you'd purchased the game so they geo lock the titles to where you purchased them.

[–] Nugscree@lemmy.world 5 points 10 hours ago (1 children)

There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

[–] Duke_Nukem_1990@feddit.org 4 points 8 hours ago (1 children)

That only made it so that you couldn't buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

[–] sukhmel@programming.dev 2 points 7 hours ago

Some games are region-locked because the localisation is done by building another binary, Fallouts were like that, and some other I can't remember, maybe it was this

I too am afraid to change region because Valve is very opaque in how they change availability, and there definitely were precedents of games not just being delisted but still available if you have them, but also disappearing completely from you library

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[–] InFerNo@lemmy.ml 75 points 22 hours ago (1 children)

Rocket League had a native Linux version, but they also pulled that.

[–] Duamerthrax@lemmy.world 28 points 21 hours ago

And a Mac client.

[–] HeyThisIsntTheYMCA@lemmy.world 16 points 17 hours ago

Who sued who in the what now?

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