this post was submitted on 03 Mar 2026
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Archived article: https://archive.md/HONwC

They'll release one more update (my guess is whatever release-ready content they've already got), then the servers will shut down next Thursday.

"We don't need player counts to be super huge in order to be successful" is starting to ring hollow.

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[–] tiberius@lemmy.ca 27 points 2 days ago (2 children)

High risk, high reward. At least 2 million players tried the game and said, "No thanks."

Real indie studios would kill to get those player numbers.

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[–] Wammityblam@lemmy.world 24 points 2 days ago (7 children)

Are games like this grifts?

Build hype, get whatever cash you can, and then shut them down?

[–] AEsheron@lemmy.world 9 points 2 days ago

From some interviews, it sounds like it was just an ambitious mess that didn't have good testers. IIRC, they said something about everyone pitching 5 ideas every day, and added a couple each time. And it really shows, it is some kind of franken-monster that combines all kinds of ideas that make a patchwork of meh. And then the testers they had either all worked on the game, or were friends with those that did, and nobody wanted to be a downer so they always gave positive feedback.

[–] UnderpantsWeevil@lemmy.world 6 points 2 days ago

That's just the marketing cycle.

Is marketing a grift? I mean, kinda. But you'll get marketing on good games and bad alike.

Nobody seemed to mind the endless marketing for Expedition 33 or Eldin Ring or Stardew Valley or Minecraft.

[–] CosmoNova@lemmy.world 6 points 2 days ago

It didn‘t sell so no, it‘s not simply a grift. It’s just that nobody wanted it.

[–] merc@sh.itjust.works 2 points 2 days ago

No, it's a flop.

It's hard to believe that a company would spend hundreds of millions to develop a game, only for it to flop. But, that's how it works with live-service PVP only games. They depend on network effects. People want to play what their friends are playing. If a company gets this right they can be like Minecraft or Fortnite and it's the game everyone plays, bringing in billions of dollars. If they miss, it can be a complete flop that nobody plays.

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[–] OverfedRaccoon@lemmy.world 21 points 2 days ago (1 children)

I must have been under a rock. This is my fist time hearing about this game. I guess I have a week to check it out and hopefully not like it.

[–] red_tomato@lemmy.world 17 points 2 days ago* (last edited 2 days ago) (1 children)

It’s a PvP hero shooter + siege + looter + capture the flag + demolition all in one game, if that’s your alley.

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[–] BiomedOtaku@lemmy.dbzer0.com 2 points 1 day ago

Glad this slop failed. Make better games.

[–] Lets_Disco@retrolemmy.com 15 points 2 days ago

The hubris lol... Oh the hubris!

"Who needs beta testing or early access, we made Anthem, this will be brilliant! Who needs a staff, we can run it with the bare minimum."

Feel sad for all the devs who already lost their jobs a few weeks back n now these last few left but fuck that company! Thought they could simply profit off all the work from their staff by sacking them all immediately after release.

Sometimes companies do get exactly what they deserve.

[–] merc@sh.itjust.works 5 points 2 days ago (2 children)

Whenever a game like this flops it gives me hope. Why? Because this kind of game isn't something that interests me at all. I keep hoping that these companies are going to learn from getting burned, and switch to a style of game that I like more.

[–] KeenFlame@feddit.nu 2 points 2 days ago

You think the responsible will be made responsible? No they will receive parachutes and bonuses as they swap to the next shorting mafia target

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[–] frog_brawler@lemmy.world 2 points 1 day ago (1 children)
[–] Bongles@lemmy.zip 2 points 1 day ago

Seriously, I didn't even realize it was the name of the game. I thought maybe a dev studio was shutting down.

[–] garretble@lemmy.world 8 points 2 days ago* (last edited 2 days ago) (3 children)

I feel like Geoff really did a disservice to this game. It might actually could have ramped up some dedicated players as it built out its vision. But Geoff swooping in and saying it'll be the next, greatest game did it zero favors.

[–] red_tomato@lemmy.world 15 points 2 days ago

2 million players gave the game a chance thanks to Geoff. I doubt the game would even get 1000 players if they decided to shadow drop it like they originally intended.

The fact that they laid off most of their staff just weeks after release shows that they couldn’t afford a slow ramp up.

[–] rtxn@lemmy.world 6 points 2 days ago (1 children)

I agree completely. There's only one chance to make a first impression. The final ad slot of TGA needs a worthy game that the audience can be excited about, and putting the most generic, most corporate-looking game there felt like an insult. Kind of like this absolute flop.

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[–] doublah@sopuli.xyz 2 points 2 days ago

Idk if they had the time or money to quietly release it and ramp up over time, Tencent was likely asking where's their return on investment after years of funding and live service games kind of depend entirely on launch success to springboard future development.

[–] Snowman_sir@lemmy.world 7 points 2 days ago

build....a player base? should it be expected on day 1? idk

[–] xpey@piefed.social 5 points 2 days ago (1 children)

Never heard of this game, lol

[–] Dojan@pawb.social 5 points 2 days ago

Me neither, had to look it up. It launched on the 26th of January. That's an impressively short run.

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