this post was submitted on 06 Mar 2026
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Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

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[–] sbeak@sopuli.xyz 4 points 1 hour ago (1 children)

This project seems pretty neat! I appreciate that you are upfront that it is AI-assisted (some projects don't do that and get grilled for it), I might check it out!

[–] baner@lemmy.zip 3 points 1 hour ago

Thanks, I have tried to follow best security practices on this like using JWT for authentication, sanitize all inputs for SQL injections, password hashing, etc. Still better to be cautious, project still need some fixes but not affecting the overall gameplay. Right now I am working on documentation. It can be played as a guest but creating an account allows the game to track stats about win, lost, captures, XPs and a lot more. is mobile friendly, there is an android app but is not part of the repository at this time. make sure to share back your experience if you check it out.