this post was submitted on 16 Mar 2026
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[–] Essence_of_Meh@lemmy.world 7 points 4 hours ago

I love how unapologetically Mirror's Edge it is and really hope it turns out well. I need my ME fix.

[–] Ledivin@lemmy.world 2 points 4 hours ago* (last edited 4 hours ago) (3 children)

Wasn't the Mirror's Edge ~~sequel~~ prequel also open-world? That game failed pretty spectacularly, so how is this different? I see mention of upgrades, but the article really doesn't go into much depth at all

[–] FirmDistribution@lemmy.world 2 points 1 hour ago

I think the level design was very poor on the prequel. Adding a grappling hook on a parkour game also made no sense to me.

I see no problem on a parkour open world game, but things like the grappling hook and fast travels make no sense to me in a game where the objective is to climb stuff.

[–] Essence_of_Meh@lemmy.world 8 points 2 hours ago

As the other user said, it was a reboot. One that doubled down on the bad parts of the original and added some new poor ideas on top of it. Stuff like:

  • Even worse story - plot of the first game wasn't a masterpiece but it was serviceable. It also focused on a personal story rather than a huge threat like the sequel.
  • More combat encounters - something that could've been completely skipped in the original (except for one boss fight, if I recall correctly?) now was forced whether you liked it or not. It also felt worse (to me).
  • Locking movement options behind a skill tree - some of the most basic moves from the original game were unavailable for the sake of a worthless progression mechanic.
  • Open world didn't flow as well as the linear levels of the first game, it was also poorly divided into districts connected by a few specific routes you couldn't avoid, making it feel even worse.

There's probably more that I forgot at the moment but it was simply a bad sequel which didn't know what made the first game good (in my opinion).

As for how this one is different? We'll see when a public version becomes available. One thing that makes me hopeful is the complete lack of talk about combat on their store page. If they can focus on good movement mechanics and the actual delivery gameplay that in itself will be an improvement over Catalyst.

[–] zaphod@sopuli.xyz 2 points 3 hours ago* (last edited 3 hours ago)

It is open world and thanks to the art style both Mirror's Edge games still look fantastic. Also I would call Catalyst a reboot, neither prequel nor sequel.