I wish all this money went to figuring out how to make games more fun
Games

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The vast majority of gamers can't afford one 5090, let alone two.
That's the point.
Then they'll add more slop cores to their next generation of cards, and use that as their demo for how great their latest cards are.
Their whole consumer business strategy since rtx has been to push the use of new rendering techniques that existing hardware is less capable of, while releasing new cards with dedicated cores designed specifically for their new techniques.
If they didn't have rtx or dlss, people would still be using their 980 ti's.
The vast majority can't afford a 50'nothin at this point.
There was an interesting post that I was linked to on Reddit, supposedly from Assassins Creed dev.
I'll quote it here:
"I been watching the fallout of the DLSS 5 video, and wanted to check in with with some game devs to check if I have been taking crazy pills, or if I have understood game dev incorrectly.
Games are not visuals, they are game mechanics and game loops skinned in visual interface. When we make games, we make all the things that work with our mechanism and loops, visually distinct and more importantly repeatable.
In assassins creed, all ledges that I can climb, look visually distinct from all other ledges. In most games, outlines and color is much more important, than what they look up close. They are used to identify what we are looking at, more than how realistic they look. These things are icons in the world, more than they are objects.
Light and Shadow are not just for visual pleasure, they are used to draw the eye towards objectives and where you should go.
In short, there is information in the visual representation of the game mechanics that are telling players what they should do and where they should go.
When I see video games processed through DLSS 5, I see stripped away game information, making games less playable, and more confusing. I could understand having this in a photo mode, but why on earth should we have this in any of our games, if we don't know what it will change it to? Or if it even will remain consistent next time you look at it?
Will it remove the yellow paint on my assassins creed ledges, or perhaps only up-rez the rest of the assets, and make the yellow ledges stand out like a sore eye? Will it remove scars that are story relevant from an RPG Character? Will it smooth out a wall that is supposed to look like it can be destroyed? There are so many visual important things in games, that I know this thing won't adhere to.
Did no one involved in making this video understand Game Design or Art Design?"
Will it smooth out a wall that is supposed to look like it can be destroyed?
Yeah, at the very least, it will throw a whole bunch of details into the general area, which will make it harder to tell what's interactable.
We've had photorealistic games before, by taking literal photographs and using those as point-and-click levels. You practically don't see that anymore these days, because not being able to tell what's interactable was a major weakness.
Doesn't mean that DLSS 5 or the like will strictly have the same problem, but it certainly feels like these companies are trying to throw in photorealism again, with no regards for the cost.
Anyone who thinks DLSS 5 is a good thing doesn’t understand art. It’s just a filter that removes all artistic intention. Like taking someone else’s artwork, paint all over it, and then claim it’s ”better”.
Like the filters people use on Instagram to make themselves look perfect. All of this is pretty sick but nobody seems to be thinking its a problem.
Also removes shadows
That's unfortunately a lot of people going by the amount of "fixed" (ie sloppified) art and photos I see going around online.
All those "filters" are preinstalled and pushed on the users. It's kinda hard to fault them when they push the "make pretty" button, but I do take umbrage when my family members post pictures of "me" online that look like someone else. It's a weird time to be alive.
I can fault them for choosing to push the button and for just accepting that the result is "pretty" without rebuke. For defending the end result against those of us criticizing it. The companies may be responsible for the pushed adoption of this ridiculousness, but people are the ones happily going along with it and actively defending it.
"Better" is in the eye of the beholder. DLSS 5 is optional, as are the shader and texture mods that are available for many games for ages. They both change the look of the game in ways the people creating them didn't intend. I don't really care about what the creators of games intended, I want to have fun playing it, and I'm okay with changing/modding the game until I have more fun. That is "better" to me.
DLSS5 probably doesn't matter to me anyway, since the Nvidia together with their AI business centipedes actually don't want to sell GPUs to consumers anymore.
(If you downvote, I would be really interested in hearing your argument. From my POV you either dislike people modding their game, or are a hypocrite. If it is about hating Nvidia and the current AI bubble, I'm with you there.)
Guh. Look I'm not against AI, when it's used in a good place. Hot take, DLSS 5.0 features could have an interesting place. HOWEVER, before you mass downvote me
NVidia is not the one to tell when a game should use something like this. This should be used as a fine tuning option if the developer thinks it legitimately will make their games slightly better, and only for super realistic games. I think Cyberpunk, where main characters are all super detailed but background NPCs are more or less fairly low poly and not detailed. It might be good. However, then it comes up against the real kicker, which is that those limitations of those engines and the hardware at the time is what made artists think about their decisions. They made design choices at the time which drove how their game would look. I said in another thread, Master Chief's now iconic armor was because they had such heavy restrictions. It's a few triangles of green at the end of the day.
Added to a few games where it's been tested and fits in the artistic style? I classify that as upscaling, a proven use of AI, and fits within the DLSS brand. Slapped into every game to make all men beefy hunkcakes and all women look like OF models? That's when it's slop.
Sorry Jensen, you're pushing the slop angle, and that makes me sour to the concept.
no corporation under capitalism, especially a multibillion dollar one like CAPCOM, is "Anti-AI." GenAI is a get out of jail free card for doing what the games industry has done for years now, pushing more bloated, buggier, and blurrier games while charging more for it. it's also great for devaluing human labour. even if it can't replace it, doesn't matter, that's not the point. you lay off thousands of people, "replace their jobs with AI" and then when that inevitably doesn't work you hire humans again for worse benefits and pay. this is enshittification, and it's the natural process of capitalism.
Star Field is a great example of a game that has amazing, immersive visuals, but the crappiest gameplay imaginable. All style, no substance. In the end it makes for an overall still crappy experience.
I can't think of a more fitting title to showcase this AI tech.
.... What? Starfield is ugly and bland as hell
