this post was submitted on 22 May 2026
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https://store.steampowered.com/charts/

Peak Online: 37,185,128

Date: 2026-05-19

A new record has been reached. And I feel like Saubnatica 2 and Forza Horizon 6 are partially responsible for this new peak. I don't see anyone talking or posting about this new logged in users of Steam.


EDIT: Today it just got a new record again! A few hours after I posted this post, lol. To me stats and numbers are interesting. New numbers:

Peak Online: 37,497,703

Date: 2026-05-22

all 34 comments
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[–] Suck_on_my_Presence@lemmy.world 4 points 6 hours ago (1 children)

I've been recently watching those graphs too, and it's mind blowing how huge those numbers are.

I haven't really done the math, but it seems like peak times are later day in Asian countries, so I do wonder if it's the same releases that are driving the big numbers, ie Forza and Subnautica

[–] thingsiplay@lemmy.ml 3 points 6 hours ago

Also the peak record 3 days ago and today are reached at the same time on the clock, which is Germany local time 16:00, and a few hours around it in Europe in general. That is 10 AM in the US I think (we live 6 hours in the future). That means the numbers might even go up further at later day; just checking again https://store.steampowered.com/charts/ ... oh yes, it is! Even my new Edit is outdated, lol. Can't keep up.

[–] MountingSuspicion@reddthat.com 10 points 9 hours ago (2 children)

Interesting, thanks for posting! Monday is a holiday in the US and Paralives (a highly anticipated life sim) comes out then. I wonder if it'll have any impact. In my gaming bubble it seems like everyone is going to get it and play all day on launch, but in reality I don't know how interest stacks up against Sub or Forza.

[–] iamthetot@piefed.ca 2 points 5 hours ago (1 children)

Paralives looks so good, but I don't usually jump into early access. I hope the team earns enough to keep development up to 1.0, and hope that doesn't take a decade lol.

[–] MountingSuspicion@reddthat.com 1 points 5 hours ago (1 children)

Some of my favorite games were early access and I've played them the entire time really reveling in new features as they come out. Unfortunately, I think Paralives is going to be too buggy on launch even for me. I'm used to buggy life sims in general and I've done alpha testing of games, but from what I've seen I might wait for a bit. On the plus side, the dev team seems really dedicated. I'm sure they'll keep working on it, it might just be years before I personally decide to jump in. I also don't think a price has been announced. If it's ~$20 I might go for it regardless because I'm sure I'll get $20 of enjoyment out of it even with the bugs. I think $40 is likely and it's not a bad price, but I'll definitely wait for a few more months of fixes at that price point.

[–] iamthetot@piefed.ca 1 points 4 hours ago

I'd admit, CA$20 would be appealing but I suspect it will be higher.

[–] thingsiplay@lemmy.ml 7 points 9 hours ago (1 children)

Monday is national holiday in Germany too. Together with the weekend, I am curious if we see new peaks. About the Paralives game, to be honest I didn't heard of it before. Maybe because that's not the kind of game I'm looking into and therefore didn't appear on my radar. It has 179,445 followers according to Steamdb (a third party site tracking Steam data). I think it would have been better if the game came out right at the start of the weekend. We'll see how it performs. Looks quite nice.

[–] MountingSuspicion@reddthat.com 6 points 8 hours ago

Oh! Happy early Pfingsten!

Yea, I'm expecting actual sales patterns to differ a bit for this one because it's a cozy game. A lot of cozy gamers might not use steam regularly enough to warrant wishlisting a game. On the other hand, it's releasing in early access and I'm not sure if enough cozy gamers want to play this as an early access game. InZOI was another early access life sim that was less anticipated than Paralives and it sold about as well as Forza 6 (on PC) though it's not as widely played. I think they are releasing on Monday because it's going to be pretty buggy and don't want people playing all weekend and running into a bunch of bugs. That plus they can address bug reports as they come up during the week instead of doing it over the weekend. I'll definitely be keeping an eye on how it sells and player stats though.

[–] GeneralEmergency@lemmy.world -2 points 6 hours ago (2 children)
[–] Quokka@quokk.au 6 points 6 hours ago (2 children)

It’s less the power of monopoly and more the power of the only decent platform.

[–] Dariusmiles2123@sh.itjust.works 2 points 2 hours ago

Steam is great and I love what they’re bringing.

Still I’m trying to buy 50% of my games on GOG because no monopoly is good and Steam still has DRM’s and no real transparency about it.

[–] GeneralEmergency@lemmy.world 0 points 54 minutes ago

After killing the competition with exclusivity deals and shoehorning itself into physical copies as DRM.

I know you weren't born when that happened, doesn't mean it didn't happen.

[–] thingsiplay@lemmy.ml 3 points 6 hours ago (1 children)

The power of open platform

[–] GeneralEmergency@lemmy.world 1 points 52 minutes ago

Steam used exclusivity deals and anyone selling a game on Steam can't turn round and sell it at a lower price elsewhere.