Lol like Apple's devices don't have their own spyware?
520
I'm pretty sure it is illegal under hacking laws
There is basically only one or two people involved with any sort of denuvo cracking, someone named Empress and another I can't remember.
Ah damn, if only my gf had a gaming PC. I think she'd like this a lot.
Unfortunately wearing a mop the same way a child would does not give you the mature look one would hope to find even in one who looks older.
Another name for white supremacy. Think KKK and Nazis
As someone who has not played Palworld but practically swore off mainline Pokémon since Sword and Shield (made an exception for Arceus), I couldn't agree more with this.
Now I've looked at the Palworld trailer and not only does this look like more than just a Pokémon knock off like Digimon or Yokai Watch, this looks very competently made. Sure the guns might be shock value, but the point is they're doing more with the concept than the same shit Game freak has been doing since 1996 on the fucking Game Boy. They certainly aren't relying on that shock value.
I'm actually tempted to buy Palworld.
iPhones are a closed platform.
Not like consoles, they are not. Anyone can develop for them, the only barrier is a small license fee and a Mac. Nintendo, Sony and MS will straight up not sell you an SDK if you are not an established gaming or educational organisation.
They are essentially an app console. They have never been sold to consumers or presented to developers as anything else.
They have been sold as general purpose devices that, like I said, anyone can develop for. Again, they are nothing like consoles.
For what it’s worth, almost all of the in-app revenue at the center of this discussion is gaming revenue. Everything else is a rounding error.
Spotify would disagree.
In all cases, these are sales originating from within the app.
But the latter example is about an application not developed by Apple processing payments with mechanisms also not made by apple. In what world is it fair to be forced to give Apple another 27% when they didn't contribute shit beyond what you've already paid for.
What next? Paying Microsoft 27% for releasing a paid for app on Windows?
I’m not sure if there have been any changes in the last few years (I doubt it), but developers paid Nintendo, Microsoft, or Sony a 15% “licensing” fee for physical media games sold for their consoles. That has been the basic business model for all consoles for decades.
I'm not sure if you're aware, but games consoles are a completely different market with completely different laws and standards governing them. Game consoles are not general purpose devices. They are closed platforms where you gotta sign lengthy NDAs and pay thousands just to get yourself a fucking dev kit.
Comparing the smartphone market to the games console market just proves you know fuck all about either.
That’s literally what we’re discussing.
No, we are discussing services not sold through their store and not using their payment provider. That is literally the topic of the post.
Third-party console game developers paid money to the console maker even for physical sales.
Third party console games don't literally pay money to not use services.
The payment service is 3%; the commission is the other 27%. That’s what a commission is. It’s for access to the market.
And that doesn't strike you as patently fucking insane? 27%? For doing literally fucking nothing? For literally providing no added value beyond which you as a developer have already paid for?
Mocking Query: Coorta, Coorta, are you dead yet?
Well no shit, it's copyright infringement. That's what DMCA Safe Harbour provisions are there for.