-f "[height=1080]"
Azzu
Of course getting people over from reddit is nice, but honestly the exact same thing can happen here as well. We'll always depend on the integrity of the people with mod status.
As big as whatever I'm consuming hasn't been consumed yet or reached 3.0 ratio.
Of course it's worth it, there's no question about it. Depending on the case it might probably be worth it if Steam took 95%.
For me, the question remains if 20% were "enough" for Steam and still make a shitload of money, or even 10%. Of course we can't know but it seems likely.
I wish Lemmy were searchable better. The search function actually works decently well, but it's not on the same level of actual search engines, it doesn't seem to look for related/similar terms and also relevancy doesn't seem right.
Weird, I don't use any add-ons and the subscription page by default works exactly like I think you want.
Aren't they legally required to indicate that an ad is playing? Should be almost trivial to detect and I don't know how they'd get around that.
But what classes as excessive?
That's a good question, one that I have not defined for myself perfectly.
I think part of it is the nature of the transaction. When you sell something off your Etsy shop, you create a thing, you sell the thing, you can't sell the thing again. A shop like Steam continuously takes money from you for the exact same service. Of course it takes money to run the servers and any other running costs, and I'm not saying those shouldn't be covered. But theoretically, if they have set their automated systems well, Steam runs by itself without intervention from anyone. Whoever owns Steam basically makes money on their sleep. They created it once and it continually makes money for them.
When a game sells well, this game will be downloaded more often, so the relative load/usage of the Steam servers increases. So it is fair to take more money from games that sell better, so tying it to "amount of games sold" makes sense. But does the load on the Steam servers really change if a game is sold for 50€ or 10€? No, what really matters is the size of the game, the amount of updates the developers push and so on. So tying the costs to sale price is also not necessarily fair.
Apart from that, it's hard to define something as "excessive" without comparing it to other things. As I mentioned once, I don't think a teacher is doing a less valuable job than a CEO of some big company. Most jobs are benefitting others/society in some way, so I actually value most jobs roughly the same. In conclusion, I would define as "excessive" anything that is a large deviation from mean income, completely arbitrarily I might say if your income is more than double the mean, it would be excessive.
All profit is excessive by nature, isn’t it?
I don't necessarily think so. People die, so their accumulated wealth disappears or is transferred to someone else. Human beings are made to acquire more resources. But death is a natural endpoint to this process. There is probably an equilibrium point of profit that is sustainable with a certain population.
Then program some inconsistency into the aimbot. it'll still win against everyone most of the time, still being a problem.
Manual review is always possible, but this requires a lot of people. And if someone really looks at the best players, they seem like an aimbot all the time.
Client-side scanning forces hackers to run the input through hardware, which increases the level of entry and investment necessary to start cheating. Of course everything is always avoidable, but it's about reducing the amount of cheaters by detecting the lazy/stupid people. If you just don't client-side scan at all, there will be a lot lot lot more cheaters. It's about reducing the volume so much that the amount is not that bad anymore and can better be dealt with manually.
It's about forcing cheat developers to spend time/money finding new ways to hide, reducing the value of trying to create cheats.
Of course there are privacy and security concerns. But client side detection in a limited manner does make sense.
It does matter though. If you program the aimbot to act as if they were the best human, the aimbot is still going to beat everyone else, same as if it was behaving unrealistically superhuman. But you can't simply ban the best human from your game.
There's so many amazing games on Linux that you'll never have the time to play all of them in your lifetime. So I'm not sure how this is bad news, just means less choice paralysis?
It's really really good, you'll like it :)