Server side anticheat is mostly implemented in all popular games. An aimbot however can't be detected on the server side, it could just be a user moving their mouse perfectly. There's lots of client cheats like that, which is why clientside detection still makes sense.
Azzu
Looks like you had plenty of time to complete it since you've managed to hit the "Send reply" button and the request thus sent to the Lemmy server actually completed, allowing us to now view your intentionally unfinished comment. I think this is
For example.
But honestly I was more joking. The thing that makes most projects useful is the developers developing it, and they can't clone that
They're not supposed to, it's just about blocking them from using the software :)
The real solution is to include a few tiananmenSquare
variables in all the repositories. Either they exclude the entire repository or just the specific file, in either case the entire project may be unusable.
With Proton, a large majority of games run on Linux, and most even better than on windows.
Huh I thought I've been downloading stuff with ipfs from them the whole time
How do you suppose to block an aimbot on the server side?