deserved, they had brutal expectations to live up to but somehow delivered
BudgieMania
Music licensing shenanigans strike once again.
The evergreen digital market of today is just incompatible with the practices established back when stuff was sold in boxes and only expected to sell for 5-8 years, and every now and then we get a reminder of what happens when they don't mesh.
Thankfully GoG was still selling it and discounted it massively to allow more people to preserve it.
We could have had the CoD take on those parts of For All Mankind?
And they cancelled it?
Are you kidding me?!
I think they got that from the youtube text transcription
poor proofchecking/proofreading on their part
i like it, voodoo would be a great tag name for rehashes of a past generation that are resurrected to lazily fill a gap in pricing
It sure is fascinating how surges in the usage of pirate platforms tend to coincide with eras of worsening value proposition in entertainment. We should really get some top notch analysts on this to get an explanation.
They really need to create some more variant tags, only Super, Ti, and Super Ti, really? Where are Ultra, Legendary, and Co? As it is, they don't have enough to cover every 5$ rung in pricing! Unacceptable!
is definitely "while" in the context of the interview
Sounds pretty fucking good to me Yoshida-san
Good that they have fully understood that the few console purchases cannibalized by releasing their games on other platforms are significantly outweighted by the much more significant amount of people that would not be willing to get a PS, but would still want to buy the games.
Second major paragraph of the article
“It will be ubiquitous,” Yoshida said. “Wherever there is computing, users will be able to play their favorite games seamlessly. While PlayStation will remain our core product we will expand our gaming experiences to PC, mobile, and cloud.”
Based on how many titles in the past have pulled off the "launch in Early Access, grab a lot of money in the early hype, disappear" strategy, I have to imagine something like that was the intention.
They probably assumed that there would be a big enough pool of naive fools that would believe in the game for just long enough to get away with launching a below minimum viable product and cashing out once the reasonable refund window was surpassed. And, considering that they were the best performer in Steam for a hot minute, you can't blame them for thinking that.
They just overestimated how much they could get away. Which, considering how much some other titles have gotten away with in the past, is saying a lot.
The tradeoff kinda made sense at the dawn of streaming, when the transaction was basically trading quality for better pricing and convenience.
Nowadays? Yeaaaaah I don't know about that chief
Crazy to think that we lost all the advantages that streaming offered, kept all the disadvantages, piled on a few more disadvantages on top of that, and people went "sure that makes sense 24 bucks a month worth it bro"