Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 5 points 1 day ago

I could barely get through one playthrough of it to be honest. The first 20ish hours were alright but by the end of the 60h playthrough I had to actively force myself to finish it. I agree that the story is competent but nothing special, and the way it's mono-serious and every line is delivered in the same dour, stoic monotone just wore me down over the playthrough. Plus the quest design is repetitive and pretty dull, as is the open world stuff. And the combat is fine but really not deep or varied enough to fuel such a long playtime.

While the world is gorgeous from a visual design perspective, I didn't really get the alive sensation at all personally. That is something I felt in RDR2 for sure, but Ghost just felt like a bog standard Ubisoft open world to me.

But I seem to be in a minority feeling this way about Ghost so maybe I'm just getting old and cranky.

[–] Coelacanth@feddit.nu 4 points 2 days ago

I'm with you. I thought it was alright but I never saw what everyone else seemed to see in the game. I do admire it for being both beautiful and immaculately optimised however.

[–] Coelacanth@feddit.nu 3 points 1 week ago

First game I got or first one I bought for my own money? The first game I ever got and played was Super Mario Land for the GameBoy. I remember when the hype around Pokémon Red/Blue coming to Europe was building I was trying to calculate how many weeks of allowance I would need to save up to afford it, so that might have been the first one I actually purchased, I can't remember for sure if I bought it myself or got it as a gift. Diablo 2 launched a year later and I know I bought that one as I vividly remember the car ride back from the store, so otherwise that might be it.

All of these were of course incredibly worth it. I would never have gotten into video games without that GameBoy and Super Mario Land I think, and Pokémon was a formative experience for me as I got to participate in the whole Pokémania phenomenon. And Diablo 2 is one of the games I have the most hours in over my childhood, it kept resurfacing over my school years as me and the other gamers in my school would randomly get the urge to start playing Diablo 2 again randomly almost yearly over the course of like 8 years after its release.

[–] Coelacanth@feddit.nu 9 points 1 week ago (1 children)

I have a feeling this will be to Owlcat was BG3 was to Larian.

[–] Coelacanth@feddit.nu 5 points 1 week ago

I never played it but I watched the ChristopherOdd Let's Play of it and enjoyed it. Fun little game for sure.

[–] Coelacanth@feddit.nu 1 points 1 week ago

Combat looks so-so but the card based abilities sounds cool enough for a wishlist.

[–] Coelacanth@feddit.nu 3 points 1 week ago (3 children)
  • Withering Rooms - 2.5D horror roguelike in a procedurally generated victorian manor. I've only heard great things and it looks phenomenal and unique.
  • The Drifter - Australian point and click with beautiful pixel art, a supposedly amazing story and some stellar voice acting.
  • Death Howl - turn based strategy meets deckbuilder meets Soulslike!? Looks beautiful and interesting.
  • Radiolight - Horror walking simulator that looks inspired by Firewatch and Alan Wake. Looks interesting.
  • Seance of Blake Manor - Was a huge hit last year, I'm keen to try it. Agatha Christie simulator in a mysterious manor sounds good to me.
  • Murders on the Yangtze River - Chinese Ace Attorney but more serious and less silly is what I've heard it described as. I'm intrigued.
[–] Coelacanth@feddit.nu 2 points 1 week ago

Same goes for some of the main story writing I've seen. Truly uninspired stuff, just absolute blandness.

[–] Coelacanth@feddit.nu 1 points 1 week ago

For me it mostly depends on what the ending of the main story is like, and how invested I was in the narrative. If I was really invested and the game ended in a satisfying way my overwhelming impulse tends to be to immediately uninstall. A kind of "snapping the finished book shut and placing it on the bookshelf" thing that is satisfying in and of itself.

[–] Coelacanth@feddit.nu 3 points 2 weeks ago (1 children)

Oh of course not, I was just musing out loud. But I think maybe I just don't "get it" and am not in the target audience anymore. I think what made me understand what the game is is someone said that it's just an offline MMO. I think if I was still sixteen or something I might have been into dedicating the next six months to nolifing this game. But these types of games are just not for me anymore. I don't play any MMOs anymore for a reason.

[–] Coelacanth@feddit.nu 16 points 2 weeks ago (4 children)

I'm glad people are enjoying it but it looks both boring and exhausting from what I've seen of it. I wonder if the playerbase will remain or if it's just the hype wave.

[–] Coelacanth@feddit.nu 1 points 2 weeks ago

Radiolight came out last fall and looks good! But I agree in general that there aren't as many or frequent releases of them as during that boom.

 

cross-posted from: https://feddit.nu/post/8606907

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.

 

Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.

It's so cool seeing all these familiar locations in their new visual splendour.

 

Good hunting, Stalker.

view more: next ›