Coelacanth

joined 1 year ago
[–] Coelacanth@feddit.nu 1 points 23 hours ago

Mods are already out to fix it, but it's not unlikely they tied a bunch of functions to timescale so that longer days screw up AI/Emissions/Quests etc.

[–] Coelacanth@feddit.nu 2 points 1 day ago (2 children)

The keybinds are absolutely atrocious and I was staggered that so many were unable to be re-bound. Quick Melee is "V" and you can't change it??

The beefy mutants are absolutely a problem and made me actually switch from Veteran to Stalker difficulty simply because those bullet sponges are not fun gameplay. Otherwise in the long sequence of inane design decisions the absurdly fast timescale (24h in game in a single real life hour!!!!) is pulling me out of immersion a lot as well. I hope it can be modded without breaking everything because I just want to be able to savour these beautiful areas and weathers for a bit while exploring without weather changing and night falling every 5 minutes!

Lastly, and I haven't gotten far enough to see much of it yet, but most importantly will be the A-life implementation and how much of it is actually fixable with patches. That was what made the other STALKER games feel alive, and the devs have at least acknowledged that it's not working at the moment. Hopefully that means the engine for it is actually there though and can be patched. Unless they're lying to save face, I suppose.

[–] Coelacanth@feddit.nu 3 points 1 day ago (4 children)

I have a 7800X3D and a 4070TI, running the game at 3413x1920 with DLDSR on my 1440p monitor with everything on Epic and DLSS on Balanced. For the most part, I'm sitting at 65-85 FPS. However both frame drops and stutters are pretty bad, and performance tanks in the populated first town area (forgetting its name), regularly hitting 45-55 FPS. To note also, frame gen doesn't seem to work for me. It works for a couple of minutes, then it starts behaving like a memory leak: getting me down to sub 10 FPS until it crashes or I reboot the game. This doesn't happen with frame gen off.

On that subject though, I'm getting frequent crashes anyway. The first two hours yesterday were fine, but I've had 4 fatal error CTDs today. Very disappointing.

[–] Coelacanth@feddit.nu 1 points 2 days ago (1 children)

Was it worse than last year? I haven't played this year's edition but F1 Manager 2023 was a pretty fun game, albeit lacking the depth of something like Football Manager or Motorsport Manager.

[–] Coelacanth@feddit.nu 23 points 2 days ago (9 children)

It breaks my heart to read about all the bugs and performance issues. Not that they were entirely unexpected - especially since it's a STALKER game - but I was hoping for a miracle. I really, really want this game to succeed and the game itself sounds like they hit it out the park. I just hope launching in this state doesn't ruin the game's reputation and sales.

[–] Coelacanth@feddit.nu 4 points 4 days ago

Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn't work all that well as far as immersion goes.

Jackie's death would have also been much more impactful if we'd have spent all that time with him playing through those six months.

[–] Coelacanth@feddit.nu 6 points 4 days ago* (last edited 4 days ago) (1 children)

I mean... maybe? Those are nice things of course, but if I wanted to start using an alternative to TikTok I would never consider something without an algorithm. The whole point - for me at least - is to waste time eating digital slop served to you by an algorithm so that you don't have to know what you want to watch when you sit down and open it up. If I already knew what I wanted to watch I wouldn't be on an app like this, I'd be searching up the video or subject on another platform.

[–] Coelacanth@feddit.nu 7 points 4 days ago (2 children)

I always felt like the game was originally never meant to be an open-world game, it's as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.

That's my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like "RDR 2 but Cyberpunk" they felt obliged to attempt to shoehorn it in.

The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.

Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?

I've been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.

They've added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.

[–] Coelacanth@feddit.nu 5 points 4 days ago

This was awesome, the audio restoration was absolutely top notch and despite including both presentations and the audience reactions it all felt completely seamless.

It's also just incredible watching the footage and thinking about what an insane leap HL2 was in its day. Hell, many current games struggle to produce as expressive facial animations as it did 20 years ago! And that's not even getting into the interactivity of the engine and level design combining.

[–] Coelacanth@feddit.nu 1 points 5 days ago

Not really for what I was envisioning I think: I want an actual remake where the second half of the game would be rewritten, along with new scripting and voice acting and cutscenes etc etc.

For stuff like upgrading assets and adding ray traced lighting etc the Nvidia RTX Remix stuff is great, though. So you could use it for more of a remaster, like they are doing with Half-Life 2.

At least that's how I understand it.

[–] Coelacanth@feddit.nu 5 points 5 days ago (2 children)

Since the dream of a true sequel is dead, getting Mitsoda et al involved in a proper remake would be the next dream. Imagine the setting and locations with modern ray traced lighting and having Mitsoda rewrite the weak second half of the game into something better?

[–] Coelacanth@feddit.nu 4 points 5 days ago (1 children)

The gameplay is janky at best and pretty bad at worst - partly because they really went for including all facets of the tabletop and maybe bit off more than they could chew: they wanted FPS gun shooting, third person melee combat, stealth with takedowns and a magic system. As such all those are fairly clunky and unpolished as a result.

Baldurs Gate is weird combat wise with its Real Time With Pause system and you really kind of have to like that slower tactical aspect to get into those games. Bloodlines is still action combat - though not exactly smooth.

Picking Tremere and relying on blood magic to get through combat might be the best bet if you're unwilling to engage in the unbelievably clunky melee.

 

Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.

It's so cool seeing all these familiar locations in their new visual splendour.

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