Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 36 points 1 day ago

"You're a good man, Arthur Morgan"

Meanwhile the good man in question has a kill count that would qualify for genocide according to most international standards.

[–] Coelacanth@feddit.nu 3 points 3 days ago

I didn't realise it was out!? God damn it my backlog is already a behemoth. I didn't play the demo because I didn't want to be spoiled but I loved the reveal trailer song and from what I've heard everyone who played it during next fest couldn't stop gushing about it and talking about potential GOTY. So I'm very keen to try it.

[–] Coelacanth@feddit.nu 4 points 4 days ago

Has to be STALKER Anomaly for me.

[–] Coelacanth@feddit.nu 5 points 6 days ago* (last edited 6 days ago)

I am so completely torn on this game. On the one hand I suck at platformers and don't much enjoy them and also from reviews it seems this game can be pretty fucking hard at times with some extremely precise timings.

On the other hand the game looks like an absolute work of art that I am craving to experience.

[–] Coelacanth@feddit.nu 4 points 1 week ago

True gamers make do with a single mouse button. Mac is the ultimate platform.

[–] Coelacanth@feddit.nu 4 points 1 week ago

They did a pretty significant marketing push on Twitch for Crimson Desert, but in financial terms I don't know if that is all that expensive, and certainly not in relation to 5 million copies sold.

[–] Coelacanth@feddit.nu 12 points 2 weeks ago

Ninja Gaiden 2 is calling.

[–] Coelacanth@feddit.nu 3 points 2 weeks ago

Have you played STALKER Anomaly? It has the looting and shooting without being an extraction shooter, but still scratches a similar itch.

[–] Coelacanth@feddit.nu 2 points 2 weeks ago (1 children)

My condolences.

[–] Coelacanth@feddit.nu 9 points 2 weeks ago (1 children)

CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.

At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.

[–] Coelacanth@feddit.nu 3 points 2 weeks ago (1 children)

Some games have started to crop up that straddle the line between Souls and CAG, The Nioh series and First Berserker: Khazan come to mind. I've also heard good things about AI Limit, it looks pretty fast and it doesn't have stamina.

Also not a Soulslike but I assume you've played Ninja Gaiden?

[–] Coelacanth@feddit.nu 2 points 2 weeks ago

It can be a little moon logic at times and might be frustrating to play without a guide, but yeah it's great and quite funny.

 

cross-posted from: https://feddit.nu/post/8606907

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.

 

Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.

It's so cool seeing all these familiar locations in their new visual splendour.

 

Good hunting, Stalker.

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