Hearing the bit about rights hell and patches makes me feel a lot better. House at the End of Time followed by that final broken capital area was just some of the least fun gameplay I've experienced in a CRPG. And I was there back in the day getting one-shot by Gibberlings in BG1! I'm not as big a fan of the epicly mythic type of narratives and settings as I am of more grounded stories, but if it makes the combat more fun and better balanced I might stomach it.
And if the game is genuinely that amazing I might bump it a bit on my priority list. I already bought it on sale last year, but the Kingmaker slog (what is it, 200 hours or so?) kind of wore me out on western CRPGs for a bit.
Great article. The entangling web of endless progression systems is one piece, but one thing they failed to mention is time gating and daily quests. It's very important for these games to force you to play a little bit every day, instead of in large chunks all at once. This helps move the game subconsciously in your brain from "a game" to "a habit/a hobby", and that makes your purchasing decisions very different.