CosmicCleric

joined 1 year ago
[–] CosmicCleric@lemmy.world 229 points 5 months ago* (last edited 5 months ago) (41 children)

From the article...

But while many think that YouTube's system isn't great, Trendacosta also said that she "can't think of a way to build the match technology" to improve it, because "machines cannot tell context." Perhaps if YouTube's matching technology triggered a human review each time, "that might be tenable," but "they would have to hire so many more people to do it."

That's what it comes down to, right there.

Google needs to spend money on people, and not just rely on the AI automation, because it's obviously getting things wrong, its not judging context correctly.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 0 points 6 months ago

For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all

Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 3 points 6 months ago* (last edited 6 months ago) (3 children)

From the article...

It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, "one janky piece of crap."

The only reason I can think of them doing that is maybe because of CPU overutilization?

Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 20 points 6 months ago* (last edited 6 months ago)

because its stock continues to skyrocket behind the exciting news that AI will continue to be shoved into every aspect of all of its products until morale improves,

Okay, I have to admit, this made me laugh. Definitely commentary, but still, a good read.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world 11 points 6 months ago* (last edited 6 months ago) (1 children)

I think it will be impossible for us to asses how much it actually impacts function in real world use case.

Does seem fair though to say that if you have 85% less data input/probes, that you're losing some to a large amount of fidelity, than an algorithm can only make up so much for.

A potentionally bad analogy, but think of it as a high bitrate versus a low bitrate, for listening to music. The quality of the music will be notably different, but you would still be able to hear both of the songs in their entirety.

At the end of the day, it's a lack of data that was originally expected for the algorithm to work with, that is now missing.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 6 months ago

Can you at least make the text smaller? That way people aren’t as bothered by it, but you still have your licence?

I already did actually, a couple of weeks ago.

I'm using the Lemmy web editor. The web client doesn't let you change font sizes, but it does let you mark font as subscript or superscript, which is a smaller font size, so I did that.

My understanding is some mobile clients have problem with the subscript/superscript formatting, and the cause of that is on their end, not supporting the format text yet.

If you don't see my license declaration in a smaller font, direct the devs of your client to look at this page, which is the formatting instructions from Lemmy, and specifically the subscript and superscript formatting.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] CosmicCleric@lemmy.world -4 points 6 months ago* (last edited 6 months ago) (2 children)

If your comments are going to gum up the thread with a segment that they don’t think will have any effect, what’s a few more to match?

Well their comments are their responsibility, not mine (you shouldn't 'blame the victim'), so I can't talk towards their actions, except to say that each of us are supposed to behave civilly here on Lemmy, and not bully others to conform.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

 

cross-posted from: https://lemmy.world/post/10799766

(Edit: Cross-posted OP (link above) was mod removed by the Discord forum 'admin' on 2024-01-19 as being "False claim, false interpreted", so the above link will no longer work.)

Recently read this on a Steam game's reviews section ...

User Comment...

The game's Discord REQUIRES your personal phone number to get access at all. This is a very intrusive, and 100% unnecessary requirement, in order to just be able to interact with others about the game, it's content, player experiences, and many other things. It's also intrusive in regards to being able to contribute any input to help other players in any way at all.

Dev Response...

It's Discord that's asking you for verification of the account. We're not getting your phone number. This is standard practice on bigger servers that allows for a better user experience, filtering bots/ spam accounts, trolls, etc.

Could companies please STOP lying about it being Discord's choice, its not, is the Discord server's choice to ask for it.

Its a "Verification Levels" setting that the server op sets, and they have multiple options that they can choose from, its not an on/off switch. They can dial it back one notch and still have spam/bot protections.

The only difference between "High" and "Highest" verification levels is the addition of asking for a phone number, all other features of "High" is in "Highest", and "Highest" has no other extra features besides asking for the phone number.

Makes it really hard to have an pseudonym account on the Internet, for gaming purposes, and then be asked for your real phone number. I don't need to be tracked 24/7.

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