DualPad

joined 1 year ago
[–] DualPad@lemmy.one 3 points 1 week ago

One of the things noticed when trying to set up an edge to edge swipe output a 180 was how inconsistent it turned out to be unless I changed the rotational angle to be corner to corner. Which is even less ergonomic than swiping naturally. Smaller surface area probably made the 180 less consistent too with how much further the camera moves with small movements.

[–] DualPad@lemmy.one 5 points 1 week ago* (last edited 1 week ago)

I used left touchpad as a touch menu when I was using the left joystick. After moving to the left touchpad I prefer it over joystick due to being able to rely on a sprint hold mapping it on the outer edge without accidentally triggering it like I would on the joystick. And I've come to love mapping stuff like crouch, slide, or dash to it too so combining movement actions to touchpad clicks. Frees me to use back buttons for other stuff and further reduce my need to lift my thumbs away from movement and camera controls.

That's my experience as left joystick and left touchpad user.

[–] DualPad@lemmy.one 4 points 1 week ago (2 children)

Some functionality that keeps me using the Steam Controller has been touchpads for movement, quick gadget swapping with touchpads, quick 180s/gyro activation with touchpads.

I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.

Sadly I don't find myself doing the same on the Steam Deck opting for the joysticks instead, since I don't find the placement, smaller size, square versus circle, and flat surface versus concave offering the type of consistency that I use the touchpads for on the Steam Controller. It feels more a touchpad appropriate for slow paced games or just desktop navigation than optimal for the way I use the touchpads on the Steam Controller. And I don't see Valve delivering on the touchpad end that I would like with the next Steam Controller with all the inputs it would be fitting in.

[–] DualPad@lemmy.one 17 points 1 week ago (3 children)

Some functionality that keeps me using the Steam Controller has been touchpads for movement, quick gadget swapping with touchpads, quick 180s/gyro activation with touchpads.

I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.

Sadly I don't find myself doing the same on the Steam Deck opting for the joysticks instead, since I don't find the placement, smaller size, square versus circle, and flat surface versus concave offering the type of consistency that I use the touchpads for on the Steam Controller. It feels more a touchpad appropriate for slow paced games or just desktop navigation than optimal for the way I use the touchpads on the Steam Controller. And I don't see Valve delivering on the touchpad end that I would like with the next Steam Controller with all the inputs it would be fitting in.

Not an issue for most players who will be using joysticks as their primary, but sucks for Steam Controller dual touchpad users who've been waiting years hoping for a Steam Controller with updated gyro, better bumpers, and 2 more back buttons.

[–] DualPad@lemmy.one 2 points 5 months ago

If strong aim assist is present then that can outperform gyro, but that also can outperform a lot of mouse users to the point that even PC lobbies have mouse users abandoning mouse for aim assist supported inputs. So it depends on the level of aim assist. But, with aim assist removed from the equation gyro is better than joysticks and is surprisingly usable against mouse players despite the absence of auto aiming.