Excrubulent

joined 1 year ago
[–] Excrubulent@slrpnk.net 3 points 3 days ago (1 children)

I'll be straight with you - I never played Ricochet. I was just doing the joke from that one guy who asked Gabe about it that one time. But the fact you ported it to the Source engine is honestly really cool.

[–] Excrubulent@slrpnk.net 3 points 3 days ago

I mean who hasn't at least once?

[–] Excrubulent@slrpnk.net 6 points 4 days ago

Yeah, I looked into it and the backend is proprietary, so the central owner can restrict features. Like for instance independent instances can only have 10 users.

It's "decentralised" except only in extremely limited scope, the code is centrally controlled and the network remains largely, functionally centralised.

They're capitalising on the decentralised, federated buzz while doing it so poorly they're setting up users to say "oh people tried decentralisation, it doesn't work, look at Bluesky".

If it's not open source, it's not decentralised.

[–] Excrubulent@slrpnk.net 14 points 4 days ago (6 children)

Ricochet hasn't recieved the love it deserves. We've been waiting on Ricochet 2 for decades. The fans need closure.

[–] Excrubulent@slrpnk.net 17 points 4 days ago* (last edited 3 days ago)

The combat may not have been the most interesting versus basic grunts, but it never got stale. I've never played another game where the core gameplay changed so much so frequently.

Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun

Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I've abandonded playthroughs because I didn't feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of... whatever I was doing I forgot.

HL1's big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.

HL2's big innovation was the physics engine, and they played with it in so many ways, while polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.

[–] Excrubulent@slrpnk.net 2 points 4 days ago

Pitch perfect snark, 10/10.

[–] Excrubulent@slrpnk.net 1 points 6 days ago* (last edited 6 days ago) (1 children)

Is Dan the loud one? I've never learned their names, but I'm waiting for him to scream something about them horning in on their territory.

[–] Excrubulent@slrpnk.net 3 points 6 days ago (3 children)

I gotta find out what the Knowledge Fight folks have to say about this.

[–] Excrubulent@slrpnk.net 4 points 1 week ago

Oh yeah, just don't read about what happens to our prime ministers when they attempt to defy the empire. Totes democracy we got over here.

[–] Excrubulent@slrpnk.net 5 points 1 week ago

To the ASIO agent assigned to tracking my every online move:

  1. I didn't see this comment.
  2. I don't understand it.
  3. I would never do such a thing.
  4. I'm sorry this is what your life has been reduced to. Your patriotism is misplaced and you would be happier if you worked against the creeping surveillance state rather than for it. You know better than any of us how horrible it is, and you have the skills we need.
[–] Excrubulent@slrpnk.net 14 points 1 week ago (7 children)

Fun fact: in Australia we don't have a bill of rights of any kind, so the cops can just force you to reveal your passwords. The maximum penalty for refusing is 2 years imprisonment.

[–] Excrubulent@slrpnk.net 1 points 1 week ago* (last edited 1 week ago)

Yes, the companies have a reputation to protect, but it's also just a standard hype-cycle. If you pay attention to tech history these things always go in cycles like this.

Whether the tech is actually useful or not doesn't actually matter. What matters is whether you can convince investors to fork over the cash with a shiny presentation.

The tech industry has basically habituated to surviving on selling us bullshit through hype cycles. I think it's become dependent on them.

 

I can't explain it, something about the freedom of acquisition takes the pressure off and lets me just launch it and try it out.

Maybe it's easier to pay some money and hit "install", than it is to find a torrent, download it and go through the install process, so there's a selection bias there.

Maybe it's the fact I downloaded it exactly when I decided to and not when a sale happened or it was in a bundle.

But even then, when I decide I want something right now and I pay full-price, something about that just puts a psychological barrier in between me and enjoying the game. Like now I have to validate the purchase, and if I want a refund it has to happen within 2 weeks, and within 2 hours of play (for steam). It's just an unpleasant feeling.

Even worse is the subscription model. I absolutely hate the pressure of having to try all the games I put on my list before the end of the month so I don't have to renew to keep trying them, that just feels like wasted money. But then about a week into the month I'll lose my energy for trying new games and I'll let the sub lapse and never try a bunch of the games I wanted to. It's the worst way to pay for games, even if on paper it's the cheapest for trying a bunch of them legally.

Very occasionally a game will come along that I know I want and will happily pay for immediately, and usually that means I'll give it a decent try.

The best experience for me is pirating a game and loving it so much I then buy it, that guarantees I'm going to play it a lot. The latest game that happened to me with was A Dance of Fire and Ice. I bought it like 5 times, once each for me and my two kids, and twice on phone, and I was completely happy to. I even built a custom rhythm controller for it.

Funny story though - the pirated version of ADOFAI puts savegames in user folders, but the steam version puts them in the game folder, so it merges the progress between users. So for that reason, the pirated version is better. I can't explain the discrepancy.

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