It sounds like in the end, he still really likes the core gameplay, but the community has been destroyed some unliked updates to the game, and he's pretty sure that the devs are inflating the steam numbers through private matches with all bots. It's wild how many hours that is, but he probably thinks the game is no longer worth it, amd has sour feelings towards the devs.
Fedop
joined 1 year ago
I used SimulaVR pretty regularly for a while! I've moved and don't have my VR headset set up anymore, but it was a good month of usage for programming, but the tech has probably developed since I last used it.
This comment is decrying it's parent, but it doesn't say anything to refute the points made. Energy use, intellectual property theft, and non-consensual porn seem like pretty decent things to be worried about.
Love lazygit, am I better or worse a git now? Idk but I'm doing it much faster
If we're being pedantic, the post said "reel in" international shipping, not "ending".
I mean that's a great day, you should write that down for posterity!
If anyone is more interested in the review than the article, here's the text below. It seems like he was also making mods and patches for the game.
REVIEW: Important disclosure here: Prior to the release of BZ98R (and still to this day), I have been a player of the original game up until it's final unofficial patch version 1.5.2.27 U1. This game is entirely based on this community patch. People who have played 1.5 are going to feel differently about the game than people who last played it 20 years ago (1.3, 1.31, 1.4...). The same goes for people who had never played BZ98 in any form prior to purchasing this game. This review involves numerous statements of objective fact but it was still written by someone who was playing 1.5 for years prior to the release of this game. I understand that the release of this game was the first many many people heard of BZ98 being alive but the truth is that it never ceased living - it's good that it brought many back into the fold but it also basically killed the existing community surrounding it. When I heard that this was being made, I instantly experienced fear of what would happen to my beloved game... my fears were well-founded. What follows is my original review:
I've been intending to do this for a LONG time...
In nearly every way, BZ98R is inferior to the final version of BZ98 1.5 (1.5.2.27 U1) that came before it. If 1.5 had things like HUD scaling so I could play at high res and still be able to read text, I'd probably play it instead and advocate that others do so as well.
The graphics "upgrade" is hardly an upgrade when the most interesting feature of BZ1 was lost - destroyed ships flying into several pieces. There is a massive laundry list of SEVERE bugs that did not exist in 1.5 and I am not aware of any meaningful bug in 1.5 that was fixed by BZ98R.
If you look on the workshop you will see several LUA patches made by me that deal with many of these problems; I strong encourage people who want to enjoy campaign to subscribe and activate them.
I also have a somewhat successful patch for this problem on the workshop as well
still not feasible to repair the mistake with regard to stock maps ...
If it weren't for the fact that this game's release AND Rebellion's policies KILLED 1.5, I wouldn't be likely to have played so many hours of this (I idle a lot, I swear!)
I'm going to stop right here for now. I mainly do not recommend this to people who care much about multiplayer.