GunValkyrie
They gave up on vortex to make the nexus mods app. Which is pretty impressive so far. I would recommend reading the articles from the makers of it that discuss how they are making it and why. It's really interesting.
I have been using the nexus mods app for cyberpunk and it's really slick and easy.
In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.
As you stated everyones PC is different. There's no gaslighting. You are just conflating statements.
From your article:
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”
Your statement directly conflict with the article you shared.
I have good news for you. The first information released on the sequel was that it's being built in unreal.
I love Justin Wong. Even though his videos lack polish, he's always entertaining.
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I'm skeptical but hopeful.
Magic explained is just science.
Well with this series it started at 0 then the sequels count down from 99. So there's about 67 other games you need to play.
Mirrors edge catalyst then.
It was not fun to play. The mechanics were sluggish and stilted. The story was good enough and at the time it was a gorgeous game.
Time always marches on. Nothing is immune.
Yeah I have my worries in the sale of nexusmods.com. But everything i have read about the new app is really promising and the people working on it have worked on other major mod managers in the past as well. So they seem to know what they are doing. It's still in really early alpha so if you use it, make backups. Sometimes you have to completely uninstall and then reinstall to update which is annoying. But thats the cost of using alpha software.