HetareKing

joined 4 months ago
[–] HetareKing@piefed.social 60 points 3 weeks ago (2 children)

I see a couple of major practical reasons why game (engine) devs are under no threat from this even if it gets better in the future:

  1. Scale. Like all things AI, this is not going to scale well. This doesn't generate code, 3D models and textures, both making games and playing them requires running the model. So if you want a game to have a persistent environment where the world behind you doesn't get regenerated into something different after taking 8 steps, the context window is going to get real large real fast. And unlike programmed games, you can't make choices about what's worth remembering and what isn't, what can be kept on persistent storage and is only loaded when it becomes relevant etc., because it's all one big, opaque blob of context, generated by a black box; you either have it remember everything or it becomes amnesiac in a way that makes it useless. Memory availability also isn't increasing at a rate where this becomes a non-issue any time soon.

  2. Control. Manipulating the world though a text prompt gives a lot of control, but it's also very course. It's easy enough to tell it that you want a character that can run and jump, but how fast does it run? Does it accelerate and decelerate or start and stop instantly? Does it jump in a fixed arc or based on the running speed and duration of the jump button being pressed? How far and how high? You're going to run in the limits both of what you can convey and what the language model will understand pretty quickly. And even when you can get it to do exactly what you want, it would have been faster and more practical to manipulate values directly or use a gizmo place things. But there's no way to extract and manipulate those values, because again: big, opaque blob of context.

[–] HetareKing@piefed.social 13 points 1 month ago

That sounds more like tinkering around the edges to me. Whipping companies like Twitter into behaving, while it absolutely needs to happen, won't fundamentally change anything about the dependency of Europe to those companies and the pressure the US can exert through that dependency.

[–] HetareKing@piefed.social 6 points 1 month ago

“But the plans were on display…” “On display? I eventually had to go down to the cellar to find them.” “That’s the display department.” “With a flashlight.” “Ah, well, the lights had probably gone.” “So had the stairs.” “But look, you found the notice, didn’t you?” “Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”

[–] HetareKing@piefed.social 2 points 2 months ago

I'm not sure I entirely buy that. For cloud gaming to be any good at all, you need a high-speed, low-latency internet connection. Yes, nowadays having an internet connection is pretty much a requirement in the industrialised world and even someone of lesser means will probably have one good enough to watch streaming video at a decent enough quality (unless they live in the middle of nowhere), but that's not good enough. So with the expensive internet connection and the monthly subscription, cloud gaming doesn't strike me as a very economical.

We've also been living in a period of diminishing returns when it comes to visual fidelity improving as hardware power does for a while now, so you can buy older, more affordable hardware and still have games look great on them. Meanwhile, I don't think someone who insists on being able to see the surroundings accurately reflected in every window and puddle is going to accept the compression artifacts and latency of cloud gaming.

[–] HetareKing@piefed.social 4 points 3 months ago

I do think there's a meaningful distinction to be made between something being attributed to a real person and a fictional character being loosely based on real people, though. Like, I think we can be pretty confident that the events in the Epic of Gilgamesh didn't really happen (at least not literally), but if Gilgamesh was, like is generally accepted, a real person, the Gilgamesh in the Epic is most likely supposed to be that guy. Whereas Robin Hood was probably never meant to be any particular person.

That said, do we actually know whether all the stories in the Bible about Jesus were originally about the same individual? The new testament was written decades and centuries after the death of historical Jesus, by people who didn't even live in the region, right? So all the stories the authors heard would have come from traders and missionaries of Christian cults with vocal traditions. That alone is very long game of telephone, but I imagine every town at the time would have at least one person claiming to be messiah, and if one of them became a big enough deal that rumours around him spread beyond town, there would also be bunch of copycats. So a lot of room for mix-ups.

"I am Jesus, your king!" "I heard Jesus was buried like three days ago!" "I uh- I have come back from the dead!" And then he skipped town ASAP.