The fuck. I've never heard of this. Haven't heard anything that interesting in pokemon since years ago back when I was using smogon university to dig into the meta and play on some online simulator where everyone just locked their pokemon at lv50 and could choose all their IV/EV distribution, natures, and move loadouts for the ultimate meta experiance.
ICCrawler
After playing the story through a few times, it's hard to actually stay invested in it anymore, I also did all side quests one run too, and I'm not keen on repeating that. However, 2077 is the only game where I will start it up just to drive around and listen to some music, whether in game or something I pick myself, and then just turn it off. Usuallt for 30-45 minutes. And I played many of the GTAs and all but the first Saints Rows. But only 2077 will I drive around just for the hell of it.
Yes, I go back and replay the game every few years. Its grittiness is definitely a bit silly to me now, but when I was a kid, I was enchanted by it. While the Jensen games did not have the charm of the OG, the first was still decent, and it's a shame Square Enix drove it into the ground with the second Jensen title.
We/they are. So maybe we don't pay then. I've never asked. We just have the premium package, so I assumed we paid.
I use this at a center I volunteer at that works with the mentally disabled. Unsurprisingly, a lot of those people are old. Surprisingly, Canva is simple enough that I've been able to train the elderly, of all people, to use the program to make fliers or three-fold pamphlets for themselves. It's a good program for what it does, and the center pays for a premium subscription, so it's not something I personally need to worry much about.
Honestly, I'm fine with this in terms of the program's functionality, as long as Canva does't fuck with its user interface. It is pretty simple and intuitive, and I'd argue that the UI is quite possibly one of its strongest assets, seconded only by the massive amount of options/elements you can add to your project. And it's already apparent what AI is mostly used for within the program: making more graphic elements to slap onto your page, and more ready-made templates you can still go in and alter everything in at-will. And honestly, I'm fine with that.
Sweet. Fuck Nintendo.
Played Morrowind, Oblivion, and Skyrim as they came out. Love the series. But it also felt like Skyrim lost something (not that it stopped me from sinking a stupid amount of hours into the game or playing it about twice a year.) And you know, my expectations for the next TES aren't super high. But the thing is, it's not what Bethesda is going to do with it that really gets me excited. It's the hope that modding will continue to be heavily supported and what the community will do with the game. I have far more faith in modders than I do in Bethesda. The new TES not being packaged with modding support, to me, that would be the deathknell of TES.
Nothing much new to say, just reiteration. A big or huge or gigantic map is fine, so long as it's populated by meaningful content.
Really wish Forspoken had been more populated. It's a huge world, and combat/abilty wise it's a great pure-mage action game, which I really really loved about it, that's not a very common thing. But my god, the world is so empty despite being so big, and most side objectives are just collectothons. There's some more difficult endgame content, but no real reason to grind up for it.