I_Jedi

joined 4 days ago
[–] I_Jedi@lemmy.today 2 points 7 hours ago

Yeah, connecting Fractured Blooms to DDLC is a bit of a stretch. The only connection I can see would be the voices Angie gets in her head. The best way I would describe it would be Animal Crossing meets SCP Foundation.

[–] I_Jedi@lemmy.today 8 points 9 hours ago

SCP - Entity from the SCP Foundation franchise

MC - Main Character

DDLC - Doki Doki Literature Club

VN - Visual Novel

 

I tend to look around Steam for various games and demos that barely anyone knows about. Some of them are actually pretty good and innovative, so I'll list them here.

Demos

The Oversight Bureau

Link

There are some major Severance vibes with this one. The premise is this: For reasons unclear, you are a subject in a rehabilitation program, designed to help you fit in with society. There are some fun, simple Portal puzzles on Day 2, and a fun puzzle on Day 1 where you need to guide someone out of a burning building by telephone. A very unique part of this game is that you need to use your microphone to give commands and answer questions, and the bots you meet on Day 2 can handle commands pretty well.

Fractured Blooms

Link

In this one, you play as a woman in a rural area, dedicated to caring for plants on her property. Another part of her job is managing the bothersome SCP causing trouble. There are some weird entities on the loose, and keeping to the routine is how the MC keeps them placated (as far as I can tell).

Alice's World

Link

This demo is for a game that will be released later this year. The MC, Alice, finds herself in a dead world where bizarre creatures are on the loose. She also lets you pilot her around to investigate things, and comments on what's going on from time to time.

It should also be noted that this game is big on metafiction. The nature of it feels like a mixture of DDLC and Spec Ops The Line.

Cycle of Struggle: Ardengrad

Link

It's a VN, yes, though this game is about a post-Soviet country facing an upcoming revolution in an alternate reality. The country is deeply divided, and if the start of the demo is any indication, there's also some funny business going on with the city's power plant. It feels like a mix between V for Vendetta, S.T.A.L.K.E.R., and a dating sim.

Games

Redshift

Link

This one doesn't take very long, and it's free. Basically, you show up at a spooky radio tower to go turn the thing on, at which point you need to evade an entity that chases you. The premise is straightforward, though I like how you need your character to close his eyes to see the monster.

Ameshidama

Link

This is another free one. You'll like it if you're into escape room games. There are two sets of rooms to solve, and one chase to deal with at the end. The protagonist never actually talks (for certain reasons), though you do see her thoughts from time to time. In fact, the story is mainly told through picture books. An interesting puzzler that went under the radar.

Days Without Incident

Link

If you've ever played Nightmare House 2 or In Sound Mind, this is the small game that the devs of those two games made in between. It's a short game that mainly involves you exploring a creepy factory. I advise entering this one blind.

60 Minutes to Extinction: Escape Room

Link

This is the latest entry is a series of escape room games by mc2games. The games from these devs are all about the puzzles, and this one introduces a time limit. This game is easier than the other entries in the series, though I like the puzzles regardless.

Mods

vp_downcorridors Part 1

Link

This one is actually a mod for Gmod rather than a standalone game. This map, along with the other maps in this series (called voidplaces), are set inside a Backdoors-esque location with a strange pink Sun shining overhead. In this particular map, you make your way through some Portal-looking puzzles before you're let loose inside the downcorridors facility. Voidplaces is big on exploration, so be aware of that before trying this out; exploring all there is on this map will probably take awhile.

[–] I_Jedi@lemmy.today 15 points 2 days ago (1 children)

I say density, though Elite Dangerous puts a spin on how large the map should be.

In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you're basically on your own.

When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there's no need to worry about running out.

[–] I_Jedi@lemmy.today 3 points 3 days ago

Another game with interesting worldbuilding is White or Black (by ZeroCreation).

In that one, humanity nearly destroyed itself after an incredibly devastating WW3. Therefore, to avoid the constant Cycling of Empires, a band of philosophers and religious people tried to make one final civilization that lasts forever, which completed its rise to world domination in the late 21st century. Some interesting tidbits about this final civilization:

  • The final civilization restricts learning and innovation to things it deems safe to consume. It considers certain works to have a destabilizing effect on people, so it only allows trusted individuals to use them to achieve the civilization's goals.
  • The human species in the far future now engages with symbiosis with another species. As far as I can tell, these future humans mainly photosynthesize.
  • Emotion is considered to be an outright SCP. The final civilization allows some of it, but too much can make areas uninhabitable.
[–] I_Jedi@lemmy.today 2 points 3 days ago

The Pegasus Expedition

The worldbuilding is mostly based around the Pegasus Galaxy and how humanity wants to exploit it. The premise is this: Humanity is getting torn apart by an aggressive alien race called the Colossals, so they sent three fleets to the Pegasus Galaxy to get some resources and reinforcements. These fleets consist of the Middle East, the US, and the EU (the EU is playable); the Chinese fleets are instead holding the line by Earth.

When humanity enters the Pegasus Galaxy, they get a very frosty reception. They appear in an organization's territory who immediate try to push the humans back to their portal. The organization is instead wiped out by the humans, and the organization's bosses - resembling the Roman Empire - tells humanity to back off or the Empire will kick them out.

There's some politics stuff that happens in the Middle Eastern and US fleets later on, as well as a Flood/Thing-esque crisis that shows up. In the end, the EU gathers up all of its new friends in the Pegasus Galaxy to push through Flood/Thing turf and rescue the humans on Earth.

The gameplay is a bit dodgy but I think the worldbuilding and story are rock solid.