I tried two times to play but only had offline mode available to me. A shame because i was in the mood for a smash bros knockoff.
Iapar
Of course I did. I just didn't made the connection that they where the reason for me not getting into bios.
I had the same problem on my laptop not being able to get into the bios. Turns out the reason is that the f-keys (f-1 to f-12) where not registered as such on boot.
They are also the keys for volume and brightness etc. So when I pressed f-11 on boot it registered it as "Brightness up" and not "f-11".
The solution was to press "fn" + "f-11". Then it registered as the correct key.
You have the option to toggle the default on that. So that you press f-11 and it registers it as such and "brightness up" is "fn" + "f-11).
For me that toggle was "fn" + "esc". There also was a lock symbol on ESC so if ESC doesn't work search for the key which has a lock on it.
That toggle was also an option in the bios.
So yeah, wasted an embarrassing amount of time figuring that out.
You learn by using it.
Which means you want to do something on Linux. You don't know how to do it, then you ask or search for the answer and then you know.
Just be patient and it will come naturally.
Pedophiles drive engagement so why would they be against that?
My gender is not important.
Bottom. Like a bottom feeder. Because he is a gay fish.
Pay-to-win as critic has lost meaning as people just argue "you don't necessarily win" while missing the point that it gives you an advantage which in turn makes it more likely to win.
So let's call it pay-for-unfair-advantage. P4UA in short.
But for multiplayer?
The intended experience is to overcome seemingly insurmountable situations. That can be through brute force (just dodging, attacking) or through deduction (there is a item which kills a boss in 4 hits).
It is about catharsis.
You don't need to have the best reflexes, you need to be involved in the game/world. And that seems to be the problem with people, they don't want that.
It is not about the experience, it is about finishing it. Else I can't explain what "I don't have time for that means"
Like saying I don't have time to read animal farm so I just read the cliffnotes. It is completely absurd because you take time for that other wise you would be missing out on nuance.
Not everything has to be for anybody. But saying "makes this more for people who didn't like it in the first place" is just entitled and rude.
There is so much that is already like everything else with little that makes them stand out. So why take something that is special and make it more generic?
That's a paradox. Games are in the unique position to make hardship part of the experience.
If you take out the hardship you wouldn't experience the art in the intended way anyway.
If you have a blog where you talk about that, I would like to read it.