Lol, it'd be nice if they gave you one to read, but that's generally not the case.
JackbyDev
Use Codium instead of VS Code. VS Code is fauxpen source.
Just like "real" CEOs have to answer to shareholders.
My honest take, it's a bubble. Everyone sees the (seemingly) impressive things people do with AI and ask "why can't you do that?"
You can with some caveats. It has to be stuff like configs or a project you intend to make FOSS later.
I've never had a job check my GitHub, but I could give Codeberg too.
Especially when Microsoft said for employees AI is no longer optional.
It was one of the few times I really got hyped about a game as an adult.
Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I'm fully aware there's a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.
In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I'm EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it's buried in a menu. So many things in this game are buried in a menu.
Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they're all under different research tiers. Why require the research at all? Right clicking agents and saying "tag for capture" is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.
There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn't enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it's much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they're relatively weak, but like a constant threat.
Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It's almost the opposite of a novel. In a novel you need to save twists and turns until the end. In a d&d campaign the DM needs to know them all from the start. But you also don't want to overwhelm someone with too much information. But you don't want someone who is following the module closely instead of using it as inspiration to "write" themselves into a corner because they didn't know something would happen in a specific way later.
The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.
Someone talked about how his company was willing to give someone a six month sabbatical to keep this other dude around but the guy didn't take it. I was like that's the stupidest thing I've ever heard, just take it and then leave when it's over or whatever. And the person telling me this explained how he wasn't like that and wouldn't take advantage of the company. It just felt really weird. I don't experience true jealousy often but this was one of the times I have. Companies have never treated me well like that. The idea that people would just act like a 6 month sabbatical is something normal is fucking insane. I even told him that's crazy and I heard of and he said no, it's something a lot of places do. It's such an insanely privileged take to talk about it so casually.