Jozzo

joined 2 years ago
[–] Jozzo@lemmy.world 1 points 1 week ago

Good solution, cheers! I also followed the other commenter's idea to add it as a KDE shortcut so I can use it on demand.

I guess I'll just need to be careful not to paste a bazillion lines of text lol

[–] Jozzo@lemmy.world 4 points 1 week ago (1 children)

Works awesome! Thanks for introducing me to xdotool, what a helpful utility. Question: what does the --file flag in your command do? I can't find it in the manpage

 

This is one of the features I miss on Windows (https://github.com/Collective-Software/ClickPaste), I was wondering if there was an alternative to this for Linux?

Essentially instead of pasting all the text from your clipboard, it will type out the contents as though the letters were typed on the keyboard. One by one. This allowed me to "paste" into VMs and other places that I normally couldn't.

The ol' google gave me nothing but "How to paste into terminal" posts which is not what I want.

[–] Jozzo@lemmy.world 5 points 2 weeks ago (2 children)

I had a similar problem, it was caused by undervoltage. Are you using the official power supply?

 

Designers can create stunning designs, interactive prototypes, and design systems at scale, while developers enjoy ready-to-use code and make their workflow easy and fast.

Designed for developers

Penpot was built to serve both designers and developers and create a fluid design-code process. You have the choice to enjoy real-time collaboration or play "solo".

Inspect mode

Work with ready-to-use code and make your workflow easy and fast. The inspect tab gives instant access to SVG, CSS and HTML code.

Self host your own instance

Provide your team or organization with a completely owned collaborative design tool. Use Penpot's cloud service or deploy your own Penpot server.

Integrations

Penpot offers integration into the development toolchain, thanks to its support for webhooks and an API accessible through access tokens.

Self hosting instructions (via docker) can be found here: https://help.penpot.app/technical-guide/getting-started/#install-with-docker

 

The goal of Fireshare is to provide a very simple and easy way for you to share any videos you have through a unique link.

Demo website: https://v.fireshare.net

 

[–] Jozzo@lemmy.world 1 points 2 months ago (1 children)

Yep it's not near finished. This is one of those projects that's sat in my "keep an eye on it" bookmarks for a good while, I figured I'd post it to get some attention on it, because it does look very promising.

 

Spacebar is a free, opensource selfhostable discord-compatible chat, voice and video platform.

  • Discord-compatible (Use all your custom clients/bots with minimal changes)
  • Selfhostable (Server)
  • Open Source (GitHub Organization)
  • Configurable (Configure every aspect and limits to your needs)
  • Decentralized (no abuse of power and doesn't have a single point of failure)
  • Extendable (secure and cross-platform plugin system)
  • Themeable (cross-platform theme system with design editor)
  • Secure (publicly audited and hosted FOSS software for transparent foundation in terms of security)
[–] Jozzo@lemmy.world 2 points 7 months ago

Epic, I generated a film summary for fun:

Spoiler Warning (Assassin Ninja Cows 2)"Assassin Ninja Cows 2" is an action-comedy film starring Seth Green as the lead character, alongside a herd of cow-ninjas. The story revolves around a group of dairy cows who have been trained in the art of ninjitsu by their master, Sensei Moo. In this sequel, the cows face their most dangerous mission yet, as they must protect their farm from a ruthless group of assassins known as the Black Udder.

The plot follows the cow-ninjas as they work together to outsmart the Black Udder, utilizing their stealth, agility, and teamwork to create a series of elaborate and hilarious schemes. The cow-ninjas must use their unique skills to defend their home and fellow farm animals.

As the story unfolds, Seth Green's character, a witty and resourceful city cow, takes on a leadership role, employing his intelligence and quick thinking to guide the cow-ninjas through various obstacles and challenges. Along the way, the audience is treated to a blend of action-packed fight scenes, slapstick humor, and heartwarming moments of camaraderie among the farm animals.

In the end, the cow-ninjas successfully defeat the Black Udder and save their farm from destruction, proving that teamwork and determination can overcome even the most formidable foes. "Assassin Ninja Cows 2" is a lighthearted, family-friendly film that combines humor and action to create an entertaining and engaging experience for all ages.

[–] Jozzo@lemmy.world 2 points 10 months ago

You're probably right, but it's an alternative for people who don't.

 

For those that have never heard of it, PlanarAlly is an open-source self-hosted virtual tabletop (VTT) for TTRPG games. Here I've compiled the most important features/changes from their blog post. The full release notes are available on their GitHub: https://github.com/Kruptein/PlanarAlly/releases/tag/2024.1

Vision Blocking Update

A new vision blocking mode is introduced, called behind. It will accompany the existing vision mode which will be renamed to complete.

When behind mode is active, the shape marked as vision blocking will be rendered as if it’s not a vision blocking shape, but everything behind it will be fully obscured. This will for example allow you to have a tree trunk that is vision blocking, but still show the players what they are looking at (i.e. a tree trunk).

Notes Overhaul

There is no longer a difference between shape notes and campaign notes. Notes are now a single concept, can be attached to shapes and managed through a new UI element called the Note Manager.

It’s now possible to share certain notes to other users with granular access rights, eg. you can give view access to all players when they retrieve an item, or give a particular player a private note that only they can view and edit.

For a full overview of the new note system, check the notes documentation.

Asset Drop Ratio

Defines how assets should be scaled when dropped on the map. A drop ratio of 1 is the default, it means the asset will resize purely on it’s specified dimensions, eg. goblin_1x1 will take up 1 grid cell even if it represents 10ft, whereas a drop ratio of 0.5 will resize basilisk_2x2 to 1x1.

Context: Previously, assets would auto scale when dropped onto the grid if they have a dimension in their name, eg. goblin_1x1 would fit exactly 1 grid cell, dragon_3x3 would be resized to 3 by 3 grid cells. This was using a method based on the 5ft-system to automatically adjust this when a location had a bigger size (eg. 10ft maps would automatically make goblin_2x2 fit in 1 cell). This however would break anything that wasn't using the 5ft-system.

Dice History Improvements

The dice history will now show who rolled the dice (it was previously only shown on hover) and contains more details on the specific roll instead of only showing the final result.