I think I still prefer owlcat games overall but damn, I really like how streamlined BG3 is. I do not miss the infinite buffing and pre-combat preparations that pathfinder boils down to in the end - and despite this I still feel like combat in BG3 is more tactical and I have more choices every turn in the end.
Kaldo
How far into it are you, allegedly it drops off a lot in the second half?
Dunno what you mean, the VA is excellent - especially if you consider it's only a few people doing an absolutely huge range of voices.
The main story is interesting if a bit self indulgent (I liked it tho) but the real meat is all the side stories and mini endings IMHO. You'll definitely want to replay it over and over again for those, the main story you can see within a few hours.
What's wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.
We've been really lucky that Steam hasn't been enshittified yet but it's just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn't matter if my library is spread around if I can just launch anything from playnite anyway.
Got a guide or some similar resource for someone who might be interested in checking out that rabbit hole?
It's still pretty rudimentary with bad wasteful UI design in a window that doesn't remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.
Can't believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.
Lack of moderation, and even if one instance does put in the effort to curate - you just get the link from a different instance anyway because the OP cross posts to a dozen of them.
I get that it's really easy to be negative and jaded about it but cmon, I just want more (good) MMOs to play. Hello Games has both the budget and the experience to make it a good game, and the fact that they are trying to do it in a pretty struggling and stale genre is commending IMHO.
Of course I'm not preordering or believing anything they say until I see it for myself, that goes without saying - but we shouldn't actively root for them to fail like many of the comments here are seemingly doing. Let's not be "those" always-negative online people just looking for a reason to hate, I'm sure this game will finds its audience the same way NMS did eventually and I personally hope I'm one of them.
having everything laid out in a few yaml files that I can tear down and rebuild on a whim
Oh absolutely, but for me docker compose already does that. Kubernetes might be a good learning exercise but I don't think I need load balancing for 1 user, me, on the home network 😅
Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.
Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.