I argue that the feel of BotW is a return to Zelda origins. It's the most any game has felt like the original Zelda.
There original Zelda game was a game about exploring a giant over world to find it's secrets. The dungeons weren't puzzle filled, they were essentially just combat challenges.
... It's that feeling that you are setting out on a difficult journey of exploration across a giant world with no support.
Every Zelda game since the original has felt smaller in comparison because the role of the over world got shrunk to just a thing to connect dungeons.
My favorite is AlttP which I think has the best balance between dungeons and over world exploration, but I prefer over world to modern dungeons we got in skyward sword and such.
I argue that the feel of BotW is a return to Zelda origins. It's the most any game has felt like the original Zelda.
There original Zelda game was a game about exploring a giant over world to find it's secrets. The dungeons weren't puzzle filled, they were essentially just combat challenges.
... It's that feeling that you are setting out on a difficult journey of exploration across a giant world with no support.
Every Zelda game since the original has felt smaller in comparison because the role of the over world got shrunk to just a thing to connect dungeons.
My favorite is AlttP which I think has the best balance between dungeons and over world exploration, but I prefer over world to modern dungeons we got in skyward sword and such.