Just to be clear, if you're in the US, you 100% have copyright protection as soon as you put pen to paper.
Kid_Thunder
Google Cloud definitely backs up data. Specifically I said
after an account is deleted.
The surprise here being that those backups are gone (or unrecoverable) immediately after the account is deleted.
Actually, it highlights the importance of a proper distributed backup strategy and disaster recovery plan.
Uh, yeah, that's why I said
it is good practice and frankly refreshing to hear that a company actually backed up away from their primary cloud infrastructure
The same can probably happen on AWS, Azure, any data center really
Sure, if you colocate in another datacenter and it isn't your own, they aren't backing your data up without some sort of other agreement and configuration. I'm not sure about AWS but Azure actually has offline geographically separate backup options.
And the crazy part is that it sounds like Google didn't have backups of this data after the account was deleted. The only reason they were able to restore the data was because UniSuper had a backup on another provider.
This should make anyone really think hard about the situation before using Google's cloud. Sure, it is good practice and frankly refreshing to hear that a company actually backed up away from their primary cloud infrastructure but I'm surprised Google themselves do not keep backups for awhile after an account is deleted.
Even though costs of AAA games have gone up for some games (certainly not all) because of the size of teams/labor hours, so have the volume of sales. Publishers have made more and more profit while the average price of AAA games had stayed about the same for a long time.
Games selling in the hundreds of thousands was considered really good decades ago but now those are in the tens of millions.
Publishers aren't having problems with profitability, so much so that they've been buying up large swaths of development houses and IPs and then dismantling them when they have a single flop.
EA's gross profit in 2010 was $1.6B, in 2014 was $3.03B and in the past 12 months have been $5.8B right now according to macrotrends.
But the current trends are unsustainable
The current trend in profitability is increasing, not decreasing. It isn't a minor trend or minor increases either.
Major publisher profitability has vastly increased in spite of stagnant game prices. They don't have to increase prices to increase growth. It is simply that the market allows the increase of the price with more profitability and so they do.
I was trying to find the old Level 3 blog post but didn't because I believe they basically said that Comcast needed to upgrade its infrastructure and never did. Netflix was the cashcow they saw to essentially make them pay for it. As a Comcast customer, I see it as charging the customer twice -- first for the Internet service for the content and again because Netflix is going to pass that extra cost onto you (and everyone else who isn't a Comcast customer).
You're right on about CDNs and edge / egress/ingress PoPs. It also keeps it cheaper for the likes of Netflix/Amazon/etc. in the long run with the benefits of adding more availability.
I found this wikipedia article about backbones and peering but it really isn't that great but in the results it also came up with this pretty good presentation from Carnegi Mellon. I was only going to browser a few of the slides but the information isn't really all that much and the illustrations are good. I think Prof. Nace did an excellent job here. Much better than I would have.
The problem historically isn't that streaming services are paying for fast lanes but that they have to pay not to be throttled below normal traffic. In other words, they have to pay more to be treated like other traffic.
Even crazier is remember that there are actual peering agreements between folks like cogentco, Level 3, comcast, Hurricane Electric, AT&T, etc. What comcast did that caused the spotlight was to bypass their peering agreement with Level 3 and went direct to their end customer (netflix) and told them they'd specifically throttle them if they didn't pay a premium which also undermined Level3's peering agreement with Comcast.
Peering agreements are basically like "I'll route your traffic, if you route my traffic" and that's how the Internet works.
Why does it feel like EA tries really hard to kill off franchises with a loyal fanbase by constantly playing limbo under the lowering bar?
Samsung signed a deal so that they can use the Jibe API to be a part of E2E when using RCS.
Since I'm sure there's Internet where you're at, you can take a look from Verizon's RCS roll out on messages+ in 2021 to Samsung's S9, prior to relying on Google Jibe. Verizon did eventually switch to use Jibe for their entire RCS implementation now instead of relying on their own infrastructure as did T-Mobile.
I see some comments recommending wordpress but wordpress is a security problem, especially if you're using 3rd party plugins. It is such a bad problem that their are 'wordpress security' applications but even then wordpress sites get hacked all the time. If you are going to use it, it is best to let some other host handle it for you if you don't know a whole lot about what you're doing.
There are many, many other content management systems out there. Some are lighter than wordpress and some heavier. They are all about posting and managing content. Most of them have some sort of user and authoring system. Once you're webserver is set up, many are written in a mixture of php and python so setting them up is generally drag and drop with either minor configuration file edits or wizards. Many of them have sections that you can set up using a labeling/tagging system. Most of them allow you to have the 'stories' as private or draft where you have to actually click publish before people can view them. Some have user roles systems where you can limit viewing and even editing between different roles for sections.
Generally, once their setup is done, they are point and click to do everything.
Here's a nice list of FOSS CMS' (which includes Wordpress of course).