Lembot_0004

joined 2 weeks ago
[–] Lembot_0004@discuss.online 4 points 1 day ago (1 children)

There is no sex in ~~SU~~US.

[–] Lembot_0004@discuss.online 5 points 5 days ago (8 children)

But in most cases it is a symptom of your neigbours' defective society. Try to be a "healthy society" by your definition while sharing a border with Russia. How well would it go?

[–] Lembot_0004@discuss.online 5 points 5 days ago

Pffft, 5th, Porsche, part was the last playable anyway...

[–] Lembot_0004@discuss.online 1 points 6 days ago

Ongoing war? Nah, that is an absolutely typically boring WW2-themed game.

[–] Lembot_0004@discuss.online 1 points 6 days ago

I write this message with the HMD/Nokia. Nice apparatus: no whistles and bells, just a phone with vanilla android.

[–] Lembot_0004@discuss.online 2 points 6 days ago

Yes, actually, but the difference between versions was huge. Almost different games. I reference to version 3.0

[–] Lembot_0004@discuss.online 1 points 6 days ago (1 children)

It might. But I can't imagine how detailed should SVG be to be more problematic than bitmap during rescale.

[–] Lembot_0004@discuss.online 2 points 6 days ago (1 children)

Not sure if that is sarcasm or not. But if it is: we actually have plenty games "like this". Look at the Civilization. Yes, they are more 3d nowadays, but essentially it is still good old moving units over hexagons.

[–] Lembot_0004@discuss.online 12 points 1 week ago* (last edited 1 week ago) (4 children)

Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.

 

The game isn't playable yet (and won't be anytime soon), but the progress is obvious and you can already look at it to get the overall idea of how it would be.

https://rewinwar.itch.io/rewinwar

You can't play it yet, but I provide Linux and Windows (Win version is completely untested, I just checked if it is runnable through Wine) builds where you can scroll the map and build some units.

Killer-features: SVG. All is in vector. And because of the gameplay would involve much scaling (from the situation like on the screenshot to the position where you can see the whole world in one screen), this vectorness is very-very important.

The map is of real proportions (not sure how it would feel gameplay-wise, but I think it is a good idea)

Gameplay itself, I hope, would be very trivial. I call it "solitaire-tier", so no excessive menus and charts. Just build buildings, use buildings to build units, and move units to victory.

It is still not even alpha, more like a proof-of-concept being in development, so keep your expectations in line.

And I am available for any questions.