I honestly don't know how nh works under the hood, but it does seem to do concurrent builds, so it's probably something like that.
Malgas
nix flake update
nix flake check --no-build
git commit -a
nh os switch
Is the routine I've settled into. Flake update because I use flakes, flake check because it's easier to see any warnings about deprecated options and the like so I can fix them preemptively, git commit after the check to avoid back-to back commits where the second is fixing some issue with the first, and nh because I like the pretty dependency graph and progress bar.
In my experience running the Windows version of the mod manager in the same prefix as the game also works.
See also: a streaming service's "recommended for you" section that is indistinguishable from "watch it again".
Coca-Cola switched from fresh to spent coca leaves in 1903, so the '50s are about a half century too late for cocaine in sodas.
They were lying about the perjury. Even though they swore they wouldn't.
"Netflix and chill" but with a distinct lack of chill.
Yeah, the way I was suggesting would only work for one game at a time. You might be able to set something up with symlinks to make everything visible in a separate prefix for the mod manager, but that sounds like way more trouble to me.
I haven't done it a lot, but running a Windows mod manager in the same prefix as the game should work where there isn't a Linux native version available.
I had a similar thing happen recently following a NixOS upgrade. I wonder if it's something that changed in Firefox.
In my case, the solution was to set useEmbeddedBitmaps = true
in fontconfig. Which is unlikely to be directly helpful to you on Fedora, but maybe there's an equivalent option somewhere?
I've seen ¤ used as a currency mark in games. Dwarf Fortress is the one that comes to mind, but I feel like I've seen it elsewhere as well.
—Terry Pratchett, Carpe Jugulum