I really liked it. I've never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I'm the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.
MarcomachtKuchen
I think I would enjoy the oceanic setting of the first one more but I've heard this part improves the game itself mayorly. Would you agree on this statement?
Really cool. Does this improve perfomance?
What a shame. I wish all of them the best. They are not to blame for what went wrong
Are there even writers left? I think Tuulik left sometime last year and he was the last member of the original writing team
Honestly nothing there made me really exited. But if I have so give a favorite, I'll go with Black Myth: Wukong, even if the trailer showed nothing of interest
The art direction in this one is simply breathtaking. Hopefully it's a financial success
Looks like a sekiro boss battler with great emphasis on presentation. When they nail the feeling of the parry I can see this beeing a lot of fun
Really dig this. No idea how this trailer translates to into gameplay of course but the art direction is really cool
I don't think steam concurrent players mean anything for this game since it it's day one on gamepass and it is known that it is on the shorter side.
I feel you. As a fellow sandbox player I'm craving another creative game where I can just build beautiful steel monsters on sticks