Was 3 made after aquisition?
MentalEdge
Wayland has been fine on nvidia for a while now. Even G-Sync works.
Uuh. That is exactly how games work.
And that's completely normal. Every modern game has multiple versions of the same asset at various detail levels, all of which are used. And when you choose between "low, medium, high" that doesn't mean there's a giant pile of assets that go un-used. The game will use them all, rendering a different version of an asset depending on how close to something you are. The settings often just change how far away the game will render at the highest quality, before it starts to drop down to the lower LODs (level of detail).
That's why the games aren't much smaller on console, for exanple. They're not including all the unnecessary assets for different graphics settings from PC. They are all part of how modern game work.
"Handling that in the code" would still involve storing it all somewhere after "generation", same way shaders are better generated in advance, lest you get a stuttery mess.
And it isn't how most game do things even today. Such code does not exist. Not yet at least. Human artists produce better results, and hence games ship with every version of every asset.
Finally automating this is what Unreals nanite system has only recently promised to do, but it has run into snags.
CSAM is against their terms of use. Afaik they remove it both using some automated systems, as well as manually.
Games can't really compress their assets much.
Stuff like textures generally use a lossless bitmap format. The compression artefacts you get with lossy formats, while unnoticable to the human eye, can cause much more visible rendering artefacts once the game engine goes to calculate how light should interact with the material.
That's not to say devs couldn't be more efficient, but it does explain why games don't really compress that well.
Aren't a lot of the 2.5" ones already empty space?
How big, and how expensive, would a 3.5" SSD be, if it actually filled enough of the space with NAND chips for the form factor to be warranted?
I strongly disagree on their roguelite "bug" being something they need to drop.
Bastion didn't land for me, so I didn't play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank as a narrative setting.
Transistor, but with Hades' gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn't cought a roguelite bug... They've found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
Those get taken down on a regular basis. Not to mention the atrocious bitrates that is all they can manage.
Meanwhile, a high quality BluRay rip on my drive ain't going anywhere.
You can't seed properly.
"Why store anything? Just re-download it from someone who's still storing it!"
You see the catch 22 here?
There should be a library type called "Home videos and photos" for that.
I've been on endeavour+plasma over a year now.
I share your desire for a system that always, 100%, every time, is there and ready to be used.
At the same time, I really like arch and the convenience of the AUR.
Hence, I boot-strap reliability onto my system through btrfs snapshots.
The setup is extremely simple, (provided your install is grub+btrfs) just install timeshift + the auto-snap systemd services. Configure it, and forget it.
Next time something breaks, instead of spending time on troubleshooting, you timeshift back to a known good point and then just get on with using your system.
With the auto-snap package installed every update also creates a restore point to go back to before it.
In addition to that, I started updating my system less frequency. The logic being that the more often you update a rolling release install, the more likely you are to catch it at a time when something is wrong, before it is fixed. Still regularly, but instead of every other day, I now have an update notification that goes off once a week.
The result has been zero time spent troubleshooting my system. If it worked yesterday, it'll work today. If it worked last week, but doesn't today, I'm a reboot away from a known good snapshot.