MentalEdge

joined 1 year ago
[–] MentalEdge@sopuli.xyz 8 points 6 months ago

My initial reaction to the announcement clips was that of disgust.

Like auditory uncanny valley. The result is impressive, but holy fuck hearing it speak makes me cringe, I want to shut it up asap.

Unplug it before it can ask if I want to kill myself, as if it actually cares, and isn't a million coin tosses away from acting on some random training data to encourage me to do it instead of not.

To interact with humans with such sycophancy, I am viscerally creeped out imagining the design objectives.

The worst part is, it's being presented with the same false confidence that LLMs themselves exhibit... Even as they confidently explain how simple it is to prove the earth is flat when you ask.

Fucking hell, the tech is amazing, but can we not handwave away the limitations and irresponsibly apply it to literally everything, as if just a few more yottabytes of training data means it'll stop making mistakes "aaaany second now".

[–] MentalEdge@sopuli.xyz 1 points 6 months ago

Yeah, I thought this was for those pieces of shit.

I'm sure electric ones are being used around my city, but that's not the ones I notice.

[–] MentalEdge@sopuli.xyz 55 points 6 months ago (5 children)

Why? dB is logarithmic so it's difficult for people to picture how loud something is, if that's the only number given.

[–] MentalEdge@sopuli.xyz 95 points 6 months ago

Altman going "yeah we could make it get things right 100% of the time, but that would be boring" has such "my girlfriend goes to another school" energy it's not even funny.

[–] MentalEdge@sopuli.xyz 5 points 6 months ago* (last edited 6 months ago) (1 children)

I mean, it doesn't automatically result in atrocious games, either. The Tomb Raider games we'ren't bad, Deus Ex Mankind Divided was incredible, and recent Final Fantasy games have a ton of fans.

They just can't seem to understand that overspending past a certain point doesn't get you a more better game, and therefore more better sales. Whenever they hit a balance, they instantly overshoot thinking they can just "venture capital" their way to the big bucks the second something has a semblance of traction.

When they should be making more games, at medium budgets, they push for fewer games with bigger budgets, and then act surprised when all the eggs in one basket meant some of them cracked under the weight.

[–] MentalEdge@sopuli.xyz 0 points 6 months ago* (last edited 6 months ago)

Beyond addressing your actual retort, could you have resisted being rude? "Naive" and idiot emojis?

Not to mention the hypocrisy of "look into it before pulling shit out your ass" when that's exactly what you did, in response to which I commented because I do actually have an idea of the numbers involved.

Lastly, trying to shut someone down by asking for sources without bothering to check them yourself first, to make sure you're not the one incorrectly assuming the facts will back you up... I could throw those first and last sentences of yours right back at you, word for word.

[–] MentalEdge@sopuli.xyz 14 points 6 months ago* (last edited 6 months ago) (3 children)

This has been a thing with Squenix for over a decade.

The Tomb Raider reboot trilogy, too. The first one sold well so they upped the budget and then did a surprised Pikachu face when the sales didn't go up to match.

Their execs seem to think spending on production automatically means sales will go up to match, which is why their franchises have so oddly good production quality, even as the game ends up mediocre.

When I heard Rebirth would be "bigger and better and open world" I just went "here we go again".

Intergrade worked for a lot of people, but when shit works, Squenix just can't leave it alone. They immediately throw way too much money at it, scaling things up to the point they miss out on why something worked in the first place.

[–] MentalEdge@sopuli.xyz 2 points 6 months ago* (last edited 6 months ago)

Additionally, by implying that each individual "person" is not already commodified as a body of data in a collection of similar is woefully naive.

Elaborate, this sentence doesn't seem to make sense. Typo?

I'm saying, on average, per person, collecting a bunch of people's data, and putting that data to work, you're not gonna make money hand over fist out of nowhere.

When it comes to data-brokers, the worth of personal data on individuals is that of cents. Not even whole bucks.

Data mining only brings in the big bucks at scale. At stupid, scale.

Gaining data on a million users will never cover the loss of losing out on a million game sales. The math simply doesn't work that way.

The reason they do it is because they can get away with doing both. Eventually they will get both the game sales, and data.

Losing out on some money now, is inconsequential as they will get ALL the money, later.

[–] MentalEdge@sopuli.xyz 1 points 6 months ago

Same here. No trouble with sddm.

[–] MentalEdge@sopuli.xyz 1 points 6 months ago

So many console games launch as exclusives nowadays, with not even a mention of PC, only to receive PC ports a year or so later.

Death Stranding, both Horizon games, Rift Apart, RDR2, Spider-Man, GoW, Returnal...

[–] MentalEdge@sopuli.xyz 4 points 6 months ago (3 children)

Death Stranding 2

[–] MentalEdge@sopuli.xyz 7 points 6 months ago (6 children)

Yeah.

We're up to three games I'd get a PS5 for, and chances are that number will go back down to zero soon enough through PC ports.

  • Stellar Blade
  • DS2
  • Rebirth
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