Oh boy, wait until you discover real fucking animals
MomoTimeToDie
I wish they were lazy, because then we wouldn't have gotten this pile of garbage at all since the old avatars were already good enough.
Are there really that many games shutting down so soon after release? I know there's a handful of games that basically just flopped out the gate and got canned soon after, but nearly everything I've encountered has run for 5+ years, or at least is in the position to do so if it's not that old yet. Is it just that I'm over in the corner where the games don't suck and I'm out of touch with how things are?
.world is basically just the losers who got upset that it was too difficult to be a reddit mod since they didn't have enough power
I extremely rarely pirate games and software. It's just far too easy an attack vector for malware. The games I want to play are usually worth buying regardless, and free software is good enough for my needs. It isn't a flat out refusal, I've definitely pirated these things, but it's in niche situations where I need to see something specific, and I always check run it under a vm
What the fuck are you smoking that enjoying a consistent competetivie environment is propaganda?
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
It would also do a poor job at quickly responding to cheaters. Which is fine in some games, but in more competitive titles, the difference between a cheater getting caught in a round or two and a dozen or so is a big deal, with how many people had games effected.
My vote is to just not have official servers for games anymore
Nah, official servers are great for anything competitive, since they provide a single definitive competitive ladder and player base. Nobody gives a fuck about challenger rank 1 on Joe schmoe's home server where it's him and his buddies from school. Not to mention how difficult 8t would be to balance a game with next to no data to use.
Just picked up hot wheels unleashed 2 on the steam sale. It's an absolute blast, definitely near the top of the heap of racing games for me
Because it's the next step in exerting their demands for control?
Given how much of a janky mess the original psvr was, my money is definitely on technical problems in making compatability actually work to an acceptable level for a commercial release. Because the only thing worse than not releasing compatability would be doing it badly, such that increased support issues and development costs would outweigh however many people would buy it.
No, they instead took the bold choice to make overwhelming visual downgrades