Hmm. That's interesting. The only thing I can think of that could potentially cause that is if for whatever reason there was an exisitng EFI partition on your linux drive. Windows will use whatever EFI it sees even if it's on a separate drive from it's primary NTFS partition. As you can imagine this can cause some fucky stuff to happen.
OR3X
Put a second hard drive In your PC and install Linux solely to it. Then you can use your BIOS boot menu to choose which OS to boot and Windows can't wreck GRUB when updating.
Linux Mint might look outdated but it's stable as hell. Especially LMDE. Any time I mess around with arch/arch-based derivatives or any rolling release distros I'm quickly reminded why I chose to run Mint as my primary OS. I'm long past my distro hopping days so having something that works without question and doesn't require any mucking around is huge for me.
For anyone who's curious, I went ahead and created a "default" project with the title I normally use already setup on the timeline. That way when I start a new project I can just copy the default template and my title with animations is already there ready to go. Just need to modify the text and it's good. It's not a perfect solution, and certainly wouldn't work for someone who desires to use different or multiple titles per project, but it's good enough for me. Here's what it looks like: https://youtu.be/dlGUT0c46Ts
Nailed it. I didn't even think to check that... I'll have to see if I can find a workaround. Thanks!
haha, yeah figuring out those ffmpeg flags is an absolute nightmare. My problem there isn't so much the output format from Resolve, but source format I'm using. My camera only has the option to record in H.264/H.265 (consumer grade, what can you expect?) which Resolve can't properly import on Linux. I could take the time to transcode them with ffmpeg before editing, but I'm usually working with ~2 hours worth of video per project and I don't really want to wait all day for a transcode job to finish before I can even begin editing. On top of that my camera (rather neatly) generates its own proxy files while recording, and I've found leveraging these is necessary for getting good timeline performance on my aging rig. Now I could let Resolve generate its own proxy clips like I have in the past, but that's more time waiting around before editing. I was SUPER stoked to see Kdenlive can natively utilize the proxy clips my camera generates.
ahh, that makes sense. I'll give it a go.
EDIT: Hmm, didn't seem to work for me. I created the script and made it executable then put the path to the script in Kdenlive's settings. I can right-click in the project bin and click "create animation" which gives me a .JSON file but I see no way to edit it. Double-clicking it just shows me its properties and right-clicking and selecting "edit clip" does nothing. Interestingly if I execute the script from terminal it starts Glaxnimate as expected. I also went ahead and created a similar script for Pinta as my image editor since I'm also running the Flatpak version of that and had the same result as Glaxnimate when trying to edit images. I also entered the path for Audacity as my audio editor, but it's installed as a system package so I pointed Kdenlive directly to the binary and got the same result when trying to edit audio files. Maybe I'm just not understanding this, or I have something setup wrong in Kdenlive... Any ideas?
Appreciate the link, thanks!
I saw the option for adding a new animation in the project bin, and installed Glaxnimate with the intention of giving it a shot, but the software manager in Mint only has the Flatpak version available which obviously won't work. As for timeline preview rendering, it's awesome! I use it to pre-render all of my titles and transitions before I record my voice over so the project monitor doesn't stutter and throw off the timing on the audio recording. Works a treat! Speaking of voice over, I REALLY wish there was an option for a sidechain compressor input. As it stands now I record my VO, then render out each of the audio channels and then import into Audacity to apply the audio ducking and other effects before importing it all back into Kdenlive. It's a bit of a headache but it does work.
Yeah, the Kdenlive titler is perfectly workable, and I've already created a template or two for quick re-usability. I was being a bit nit-picky ecause everything else has honestly been great. I guess I'm just more used to Resolve where you can have premade title templates that have their own animations already built-in and dynamically adjust to the size of the content. This makes adding titles a snap as opposed to Kdenlive where I have to add my template, then add the content, then manually resize the elements to fit the content then add to the timeline and finally apply animations. What takes maybe 30 seconds in Resolve can be a 3-5 min job in Kdenlive. This could probably be cut-down a lot as I become more efficient though. My title needs aren't really that complicated.
Nope, no issues in all these years.