Crashed like it was buggy? Never.
I played it a while after release though.
Crashed like it was buggy? Never.
I played it a while after release though.
I'm apparently the only person who really enjoyed 3 all the way through.
Oh really? I haven't heard of that before.
This seems like a fairly clever type of "strike" actually. Quotes cause it's not really a strike, but it's definitely strike-adjacent.
That is a wild extrapolation from a sample of 615 people
I'm a bit older than this and I've been feeling this too. Getting older is weird.
Oh, that kind of RP stream? 😅 I was thinking of something else lol
Thanks! I think you're right that there could definitely be more granularity to what I said. I was trying to go as broad as I could, which of course leaves out a lot of detail. Good thoughts about other possible categories. I don't disagree with any of it.
I actually haven't ever seen the roleplayer category you're talking about, but I'm intrigued. Is there anyone you'd recommend?
If I had to give a name to the joke streamers you mentioned, I'd probably go with challenge streamers. I think that definitely falls outside of the categories I said, but I also see a lot of streamers that do fall into the three I made up dabbling with that kind of content here and there, so there's probably some crossover too.
I think there are broadly speaking three main categories of let's players: hypemen, analysts, and tryhards.
Hypemen focus on being boisterous, high energy, and fast paced. They focus on entertainment value above all else, even above the game itself.
Analysts take things a bit slower. They aren't trying to be the best at the game, but instead like to play a variety of things and talk about their experience playing or insights related to the game.
Tryhards are usually either pro gamers or very close to it. They usually play a smaller number of competitive games trying to be very skilled at them. The enjoyment of these streamers comes more from seeing someone excel, and potentially learning from them if you play the same game.
My point with this is all of these routes are proven ways to engage an audience, so having interesting things to say isn't a necessity.
That being said, this is an entertainment medium we're talking about. If you aren't entertaining in some form then I don't think you'll find much success. It's a learnable skill, so don't be discouraged if it doesn't come without practice
The Devcom speaker survey has revealed that 33% of respondents want to use AI as little as possible – but 32% see a use for AI in code and production.
Just 11% want to see AI used in art and animation, while fewer than 10% want to see it used in marketing and communication, and the figures fall to around 3% for narrative design.
Different industry, but in my graphic design business I've had a couple small jobs fixing/finishing logos people tried to make with AI. Sounds like you're getting a lot more, but I've been seeing this too.