PlzGivHugs

joined 1 year ago
[–] PlzGivHugs@sh.itjust.works 3 points 5 days ago* (last edited 5 days ago) (1 children)

Ill double check the available documents, and edit this comment, but at least when I last checked like six months ago, they only had one example, and it was Steam warning a developer for giving away free copies (if I remember right, Steam keys) on their Discord. I never saw any other solid evidence.

[–] PlzGivHugs@sh.itjust.works 7 points 5 days ago* (last edited 5 days ago) (3 children)

EGS doesn't sell Steam keys but games still can't be listed for cheaper on EGS than Steam without violating Steam's terms, for example.

But are devs allowed to sell for cheaper on Epic? I haven't see any evidence that they aren't. On the othet hand, I can point to multiple examples where games are cheaper, on other services like the examples I gave, which seems to disprove this.

Thats why I was asking for evidence. Because so far, there is quite a bit of evidence that devs are allowed to chose their prices on other distribution channels, and to my knowledge, no real evidence made available that it is written in contract otherwise.

[–] PlzGivHugs@sh.itjust.works 11 points 5 days ago* (last edited 5 days ago) (7 children)

Has there been any evidence provided yet that they have a most favoured nation clause for anything but Steam Keys yet? Last I tried to look into it, they had evidence (or claimed there was?) of a most favoured nation clause for Steam Keys, and an individual instance of a dev being asked to not give their game away for free but nothing for non-Steam keys. I know for the longest time, the common knowledge was that Steam allowed it for anything but Steam keys (IE dwarf fortress being free off Steam or GOG offering better deals for their own games). That said, its been a little while, so I don't remeber details of the case.

[–] PlzGivHugs@sh.itjust.works 4 points 5 days ago

Personally, the only games I've found that Im esspecially comfortable to "lock-in" are:

Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you've learned the basics.

 

For those who don't use Steam but would still be interested, the submissions are specifically from 2024, and catagories are:

  • Game of the year
  • VR game of the year
  • Labour of Love for an old game that the devs have maintained well
  • Best Game on Steam Deck
  • Better with Friends for the best multiplayer game
  • Outstanding Visual Style
  • Most innovative gameplay
  • Best Game You Suck At for a difficult game
  • Best Soundtrack
  • Outstanding Story Rich Game
  • Sit Back and Relax for a chill game

Extra points for expanding on why you picked the games you did.

[–] PlzGivHugs@sh.itjust.works 4 points 1 week ago* (last edited 1 week ago)

Its unfortunately a pretty common thing, especially for gatcha games. Look at the whole Limbus Company debacle from a few years back, for example, where people protested outside the studio because the summer skins weren't sexy enough (for a game that hadn't previously sexualized characters heavily) and got an unrelated artist fired because she was a feminist and thus was surely the one who made the decision.

With gatcha games, its a bit of a perfect storm with the extreme investment expected in these games, the monetization of characters, an industry that leans into this, and the fact that these games tend to be made in and marketed towards east-Asian regions where generally, sexuality is more accepted but sexism also more common and played largely by young, immature men.

Edit: Notably also, a lot of the men getting super invested in games like this are also vulnerable, which means a lot are likely to also end up in groups like the incel "movement" as well as being more likely to be swept up in any existing toxic culture around the games themselves.

[–] PlzGivHugs@sh.itjust.works 2 points 2 weeks ago

Its possible I've just been lucky enough to avoid that part of the playerbase. Then again, my perception my also be skewed from spending so much time in Dead By Daylight, War Thunder, Minecraft and Counter Strike. At least in Dota, it takes some effort to kill more than a couple teammates.

[–] PlzGivHugs@sh.itjust.works 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Honestly, by online gaming standards, I've found Dota pretty tame. Prehaps its just because I stick to more casual modes and have a high behaviour score, but I rarely see much more than a "GGEZ" at the end of a game, or players tipping mistakes. I think its been at least a month since the last time I saw someone hack, intentionally teamkill, or throw. Obviously, its still a competitve online game (toxicity isn't rare), but the only other online game I can think of where I experienced less toxicity was Deep Rock Galactic.

[–] PlzGivHugs@sh.itjust.works 1 points 2 weeks ago

Well, they implemented some graphical improvements and options, as well as workshop mod support so now would be a good time for a replay.

[–] PlzGivHugs@sh.itjust.works 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn't add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player's side too, theres even more boons for developers.

That said, I still don't plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.

[–] PlzGivHugs@sh.itjust.works 16 points 3 weeks ago* (last edited 3 weeks ago)

A couple of major factors:

Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.

Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).

Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft's generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. Seeing as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.

[–] PlzGivHugs@sh.itjust.works 32 points 3 weeks ago (3 children)

Unfortunately, Lemmy is the only one with content that appeals to me so far (at least to my knowledge, given the near-unsearchable nature of the fediverseso far). The platforms just aren't large enough.

 

Personally Im enjoying the War Thunder Halloween event. Its just races with weapons disabled, but its silly fun.

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