Having setup both, ive found syncthing to be much simpler. I would probably not go through the headache of setting up https and databases for next cloud again...
Poutinetown
How can you ever learn the risks of exposing ports if all answers are "if you don't know you shouldn't do it"?
The post explicitly recommends ONLY exposing the wireguard port, not 80/443/22 which one should usually not do anyways. Very different things!
I've never played a Sony game or owned a Sony console. I'm simply stating how a major japan-based company could save a young studio from completely disintegrating, allowing them to realize what could be a promising new IP. Also Sony could easily spinoff the studio once they've gained a certain size/reputation (they have spinoffed subsidiaries like financial services last year). Oth Microsoft would never spinoff any game company (they'd rather shut the whole thing down).
Do you think it would make sense for valve to donate money and effort to Godot vs improving source?
Honestly a private company like Valve should consider going into the game engine business. They could probably use the same monetization as epic (5% or free on steam) and it would be a breeze for them to integrate. However it might not make financial sense for them hence they have not done it yet.
Good way to drop the controller or console accidentally
Yeah it's good to have a system separate from the main server. It's always so frustrating having to debug wireguard issues cause there's some problem with docker
Ssh behind a wire guard VPN server is technically more secure if you don't have a key-only login, but a pain if the container goes down or if you need to access the server without access to wireguards VPN client on your device.
Yeah with a docker container running 24/7 and a phone app it's much better. they also have a setting where deleted files on phone are simply moved to archive on the server.